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Meta’s October 29 developer guidance sets out which VR interactions suit bare hands and which still benefit from controllers, including fast aiming, simultaneous inputs and movements outside the hand-tracking area.
This expands on a position Meta set out in September: its upcoming VR Glasses support Touch Plus controllers, sold separately, and controller-based locomotion and gunplay can remain the better choice. Eyes and hands are the glasses’ primary inputs.
The glasses are due in spring 2027 for $1,299.99 in the US. Meta’s launch announcement promised more than 75 games playable using hand gestures, with controllers absent from the box.
Meta VR Glasses use a separate tethered compute puck. Image: Meta
Precision, haptics and tracking range matter
Meta recommends hands for direct actions such as picking up, turning and placing objects. The glasses also support gaze-and-pinch selection.
Controllers offer more concurrent inputs and physical feedback. Their tracking also suits actions such as swinging a club or reaching beyond the area where cameras can see the user’s hands.
Developers adapting games should reconsider their interactions instead of assigning a gesture to every button. Meta recommends planning for lost tracking and teaching unfamiliar gestures.
Controller games remain accessible with paired hardware
Meta’s glasses documentation says controller-required apps can be discovered, bought and used when controllers are paired. Its September guidance said the store would prioritise controller-free titles for people without controllers.
Developers can emulate gaze targeting using a Quest 3’s headset pose, according to the new guidance. This does not give Quest 3 eye tracking; testing on the actual glasses remains necessary before release.
