Close Menu
PixelArena.io
    What's Hot
    Xbox

    BlazBlue Entropy Effect X Will Feature Dead Cells and ICEY at Launch

    Hardwares

    Magic Leap Extends Google Partnership on AR Glasses

    Reviews

    All Symptoms & What They Look Like in Quarantine Zone: The Last Check

    Subscribe to Updates

    Get The Latest News, Updates, And Amazing Offers

    Important Pages:
    • Home
    • About Us
    • Contact us
    • Privacy Policy
    • Terms & Conditions
    Facebook X (Twitter) Instagram Pinterest
    Trending
    • PGL commits $22m to Tier 1 Counter-Strike in 2027 and 2028
    • Corey Feldman ‘wasn’t invited to take part in Oscars Reiner tribute’
    • Untamed Season 2 Cast, Release Date, and Trailer
    • Valve Confirms Steam Frame is Still Coming This Year, Now Marked as “coming soon”
    • Big Walk Preview – A Walk Well Wasted
    • Pokémon Pokopia Review – A Pleasant Paradise
    • Slay the Spire 2 Regent character guide
    • Never Grave’s Pacing Feels a Bit Awkward 
    • Home
    • About Us
    • Contact us
    • Privacy Policy
    • Terms & Conditions
    Facebook X (Twitter) Instagram Pinterest
    PixelArena.io
    • News

      Valve Confirms Steam Frame is Still Coming This Year, Now Marked as “coming soon”

      March 9, 2026

      Call of Duty 2025 Will Have 6 Round-Based Zombies Maps

      March 8, 2026

      Limit Break promises testnet launch

      March 7, 2026

      Wemade Taps Chainalysis, Certik and Sentbe to Form Krw Stablecoin Alliance

      March 6, 2026

      It must be due soon!

      March 5, 2026
    • New Release

      Big Walk Preview – A Walk Well Wasted

      March 9, 2026

      Why Skill-Based Gaming is the Best Way to Win Money with Games This Year?

      March 8, 2026

      South of Midnight PS5 and Switch 2 Release Date Announced

      March 7, 2026

      Highguard: Why Wildlight’s Hero Shooter Collapsed in Under 50 Days

      March 6, 2026

      Imagine Island launches on CrazyGames, offering a new social playground to explore straight from your browser

      March 5, 2026
    • Reviews

      Pokémon Pokopia Review – A Pleasant Paradise

      March 9, 2026

      Planet of Lana 2 review – a grander, more dynamic platformer sequel that keeps hold of its heart

      March 8, 2026

      How to Catch Tangela in FireRed & LeafGreen

      March 7, 2026

      Apple Vision Pro’s Retrocade Is The Virtual Arcade We’ve Been Waiting For, With A Catch

      March 6, 2026

      Review: Resident Evil Requiem Delivers Consistent Fun

      March 5, 2026
    • PC

      Never Grave’s Pacing Feels a Bit Awkward 

      March 9, 2026

      Asus ROG Cetra Open Wireless review

      March 8, 2026

      WoW’s recent revamp of Silvermoon for Midnight is so good, I’m starting to wonder if the MMO’s model of a ‘new exciting continent every 2-3 years’ was ever the right way

      March 7, 2026

      GFN Thursday: 15 Games in March

      March 6, 2026

      GTA 6 fans are so desperate after 15 years of waiting that they’re exploiting a PS5 glitch just to pretend they’ve played it

      March 5, 2026
    • PlayStation

      everything you need to know about the online co-op multiplayer mode – PixelArena.io

      March 9, 2026

      Pragmata Release Date Bumped Up

      March 8, 2026

      Pragmata launches April 17, Alex joins Street Fighter 6, and more – PixelArena.io

      March 7, 2026

      New Bandai Namco RPG Is Sword Art Online Echoes of Aincrad

      March 6, 2026

      PI For Hire hands-on report — classic FPS action meets rubberhose animation – PixelArena.io

      March 5, 2026
    • Xbox

      Fresh Looks at Pragmata, Monster Hunter Stories 3: Twisted Reflection and More in Capcom Spotlight 2026

      March 9, 2026

      Next Week on Xbox: New Games for March 9 to 13

      March 8, 2026

      YouTooz Will Sell Metaphor: ReFantazio Figures and Plush

      March 7, 2026

      The Bear Facts: The True Story of Wojtek the (Were)Bear

      March 6, 2026

      Metaphor: ReFantazio Orchestra Concert US Ticket Sales Start Soon

      March 5, 2026
    • Nintendo

      Five Years Of Switch | All Things Nintendo

      March 9, 2026

      Preview: Mega Man Star Force Legacy Collection Feels Well-Organized

      March 8, 2026

      Pokémon Scarlet & Violet, Pokémon Day 2022 | All Things Nintendo

      March 7, 2026

      3 New Characters Will Be in Bunny Garden 2 This Spring

      March 6, 2026

      Triangle Strategy, Persona 4 Arena Ultimax, Lots Of News | All Things Nintendo

      March 5, 2026
    • Mobile

      Dissidia Duellum Final Fantasy Rinoa, Cloud, and Terra Trailers Shared

      March 9, 2026

      Linnea Becomes Playable in Genshin Impact Luna VI Update

      March 8, 2026

      See Zidane Fight in Dissidia Duellum Final Fantasy

      March 7, 2026

      Doraemon Dorayaki Shop Story Joins Apple Arcade

      March 6, 2026

      Third Dissidia Duellum Final Fantasy Trailer Shows Lightning

      March 5, 2026
    • Hardwares

      RayNeo Unveils RayNeo Air 4 Pro AR Glasses with Batman Edition

      March 8, 2026

      Rokid Glasses Update Adds Native Support for Google Gemini AI

      March 6, 2026

      Army National Guard Brings Disaster Simulations to High Schools

      March 5, 2026

      Loft Dynamics, EASA, Airbus Launch VR Pilot Training in Nepal

      March 4, 2026

      VITURE closes USD $100M round; total tops USD $200M

      March 3, 2026
    • Software

      How Superhuman Used Employee Advocacy to Manage a Rebrand

      March 2, 2026

      How Brands can Win Big at the Milan Winter Olympics

      January 14, 2026

      How to Leverage Valentine’s Day Marketing

      January 13, 2026

      How to Optimize Your Content

      December 9, 2025

      How to Run a Successful Hanukkah Creator Campaign | NeoReach

      November 26, 2025
    • Guides

      Slay the Spire 2 Regent character guide

      March 9, 2026

      Today’s Wordle hint and answer for Sunday, March 8

      March 8, 2026

      The Best Isekai Anime of Every Year of the 2010s

      March 7, 2026

      Admittedly over the top WW1 shooter is out now, and it’s the one time the question of an anti-cheat solution sounds ridiculous

      March 6, 2026

      Resident Evil Requiem Walkthrough: East Raccoon City

      March 5, 2026
    • E-Sport

      PGL commits $22m to Tier 1 Counter-Strike in 2027 and 2028

      March 9, 2026

      BBL Esports and All Gamers sent to VALORANT Masters Santiago Playoffs lower bracket

      March 8, 2026

      Paper Rex and Nongshim RedForce win first VALORANT Masters Santiago Playoffs matches

      March 7, 2026

      Sentinels signs JonahP to its VCT 2026 roster

      March 6, 2026

      Team Vitality signs 2024 French chess champion Jules Moussard

      March 5, 2026
    • Entertainment

      Untamed Season 2 Cast, Release Date, and Trailer

      March 9, 2026

      Ariana Grande And Jonathan Bailey Pose At The Art Institute Of Chicago

      March 8, 2026

      Corey Harrison Said He Was Dying Alone in Mexico. His Dad Says He Already Paid Everything. So Why Are Fans Paying the Rest?

      March 7, 2026

      Brenda Song Shares How She & Macaulay Culkin ‘Balance Each Other Out’ (Exclusive)

      March 6, 2026

      Alone Season 11: Cast, Plot and Where to Watch

      March 5, 2026
    • Movies

      Corey Feldman ‘wasn’t invited to take part in Oscars Reiner tribute’

      March 9, 2026

      2026 Writers Guild Awards Winners List

      March 8, 2026

      Pixar developing Monsters Inc 3

      March 7, 2026

      Producer, Morgan Creek Co-Founder Was 90

      March 6, 2026

      Ben Affleck sells his artificial intelligence start-up to Netflix

      March 5, 2026
    • Featured

      A Nioh 3 boss made me so pissed off that I smashed a hole into my desk

      March 9, 2026

      Review: Path of Mystery: A Brush With Death Has Ace Attorney Vibes

      March 8, 2026

      The Video Games You Should Play This Weekend – March 6

      March 7, 2026

      Rally Point: Whiskerwood suggests that, even without the violence, colonialism is a scam

      March 6, 2026

      Review: Calamity Angels: Special Delivery Is a Sugoroku JRPG

      March 5, 2026
    PixelArena.io
    Home»Featured»Romeo Is A Dead Man Has So Many Art Styles Because Suda51 Wanted Artists To “Do Their Best”
    Featured August 26, 2025

    Romeo Is A Dead Man Has So Many Art Styles Because Suda51 Wanted Artists To “Do Their Best”

    Facebook Twitter Pinterest WhatsApp Copy Link
    Romeo Is A Dead Man Has So Many Art Styles Because Suda51 Wanted Artists To “Do Their Best”
    Share
    Facebook Twitter Pinterest WhatsApp Copy Link

    During Gamescom 2025 last week in Cologne, Germany, I went hands-on with No More Heroes developer Grasshopper Manufacture’s upcoming action game, Romeo Is A Dead Man, and came away with more questions than answers (but in the best way possible). Fortunately, I immediately transitioned from my hands-on preview to a couch, where I sat across from the game’s director, Goichi Suda AKA Suda51, and his interpreter, and asked him the new questions I had. 

    But first, let me set the scene of my demo: before gameplay began, I watched a quick intro you’ve likely seen in the game’s reveal trailer that shows Romeo die, then be resurrected and turned into a space cop/FBI agent/expert mercenary/cyborg hybrid. From here, I was brought to a screen with three impeccably designed chocolates. I forgot the name of the first chocolate (and unfortunately didn’t write it down), but it represented the game’s easy mode; the orange chocolate I chose represented normal, and the ginger-infused chocolate was the game’s hard mode. I was then thrust right into the action. 

     

    I’m not quite sure where I was, but it was reminiscent of a junk yard; gray, foggy, and swarmed with zombies and other monstrous creatures Romeo needed to kill. Doing so was a blast, thanks to a combat system that feels fast, fluid, and visceral, with a large selection of weaponry to use. I used a machine gun, a pistol, a grasshopper-shaped rocket launcher, and a fusion rifle, of sorts, as well as a katana-like sword, a colossal two-handed sword, and more. All of them are easily accessible with a combo of buttons tied to the d-pad. I like that each gun has a different feel, and that each melee weapon features its own moveset, all in the name of dismembering and beheading hordes of zombies and everything else that stands in the way of Romeo. 

    Romeo Is A Dead Man was, by far, the bloodiest demo I saw during Gamescom, and I previewed more than two dozen games, including Resident Evil Requiem. Despite the gallons and gallons of blood, though, it comes off comedically rather than horrifically, thanks to the game’s visual flair. 

    After I mowed down enough enemies in this junkyard-like area, I warped into cyberspace, another visually distinct part of the game with its own narrative ties. There was a boss at the end of this area, but I wasn’t able to reach it as my time to interview Suda51 had arrived. Before diving into what I learned from my interview, I’ll close out my preview thoughts here by saying I continue to grow increasingly intrigued by what the hell Romeo Is A Dead Man is doing each time I see and play it. It’s hard to explain what this game is, but that’s part of its charm, and I can’t wait to find out how all its seemingly disparate pieces connect when it launches next year. 

    Discussing Romeo Is A Dead Man And Grasshopper Manufacture With Suda51

    Romeo Is A Dead Man Grasshopper Manufacture

    Game Informer’s Wesley LeBlanc: There is a lot going on in Romeo Is A Dead Man, but from a broad approach, what are the inspirations behind the game? 

    Suda51: You may have noticed playing a bit of the game, but a few of the main influences and inspirations for the game are Back to the Future and Rick and Morty, which itself was inspired by Back to the Future. We wanted to do something with space time and time travel, and the whole thing started off with looking to those two properties. 

    There are so many distinct art styles in Romeo Is A Dead Man. What are some of the inspirations behind that? 

    As far as the art and visual style go, that aspect of the game didn’t have much to do with the [Back to the Future and Rick and Morty] influences. Where that came from was basically, I wanted to make sure all the staff members working on the game were able to do their best and what they’re best at.

    For the art, if we have one staff member good at Western-style comic book art, I’d say, “I want you to draw this scene, it’d look really great with your style.” Somebody else is really good at a different style, and I would think of a scene for that person in particular to work on. It was about finding a proper rhythm for each scene, matching the content of the scene and what the characters are doing, and how it could be portrayed best. 

    I try to match up all the members of the staff to a scene, let them do the best at what they do, and jamming it all together. 

    That’s a very different director approach from what I hear about studios in the West. What’s your philosophy behind that directorial style and letting people do things in their own vision?

    It’s pretty simple, really. As far as my philosophy goes, I want it to be fun. We want to make fun games that people like playing, and we want everything about game development to be fun, too. In game development, there’s a lot of heavy s*** to deal with, hard times to deal with, so I wanted not just playing the game to be fun, but the development and creation of it to be as fun as possible, too. 

    I lay out my ideas in meetings, and we might have some planning, but I let people from any department talk, tweak versions of ideas, and create a collaborative process. Anyone can cross out ideas, combine something to make new ideas, or take separate ideas and turn them into different things. We try to make it as fun as possible, and I want everyone to have as much fun as they can creating the game. We want them to know their opinions are heard and respected. 

    Romeo Is A Dead Man director Suda51 and editor Wesley LeBlanc at Gamescom 2025

    How do you factor in game balance with that approach? 

    A lot of game developers don’t like thinking like this, because it might “ruin the balance of the game” if there are too many ideas. I don’t care about that personally; I want the game to be fun and interesting. As far as balance goes, I’ll take care of that in the end. If you have a good idea, let everybody know, and in the end, I’ll make sure everything is as balanced as possible. 

    I think the team we’ve put together, they trust me to take care of that balance, which is why they feel free to put out different ideas they have. They can trust in me. Balance is probably one of the things I’m best at as a game developer – taking all these ideas that might not seem related, and balancing them.

    Can you talk to me about the process behind the game’s combat design? 

    As far as the combat goes, that was actually mainly up to one of our lead programmers, Toru Hironaka, who has been at Grasshopper for years. I kind of left the combat and general action up to him because I know he knows what he’s doing. 

    From the beginning, I knew there were going to be gun-type weapons and sword-type weapons, and I wanted to make both appealing. I knew we had to make them fun to use and as interesting as any other weapon, so I talked with Hironaka and said, ‘These are the systems and action I want, do what you do best.” I had other staff members give input, too. 

    As far as the action stuff goes, it’s mainly Hironaka leading, but as a whole, [Romeo Is A Dead Man] came together the way it did through the power of teamwork. It’s never just one guy doing everything by himself. 

    Romeo Is A Dead Man Grasshopper Manufacture

    The time between your last release and Romeo Is A Dead Man [due out in 2026] is the longest in development history at Grasshopper Manufacture. Why? 

    The main reason it took so long is timing, basically. For example, right around when we started on Romeo Is A Dead Man, it was right about the time we left GungHo Entertainment and joined NetEase, and we increased staff members, and it took them time to get used to how we do things and vice versa. Also, up through No More Heroes III, we worked on Unreal Engine 4, but Romeo Is A Dead Man is being developed in Unreal Engine 5, so our first year developing [Romeo Is A Dead Man], it was people learning Unreal Engine 5, learning how to work with each other, learning how the company works, and everyone getting used to each other and everything. 

    That’s the biggest reason it took so long. It’s not necessarily that the game is huge, and it wasn’t the worst possible timing; everything just happened at the point in time that would result in us taking the most time to get the game done. 


    Romeo Is A Dead Man launches sometime next year on PlayStation 5, Xbox Series X/S, and PC.

    Share. Facebook Twitter Pinterest LinkedIn WhatsApp Copy Link
    Previous ArticleMongolZ Crowned Champions of the Esports World Cup 2025!
    Next Article Final Fantasy Brave Exvius, Dragon Quest of the Stars to Shut Down

    Related Posts

    A Nioh 3 boss made me so pissed off that I smashed a hole into my desk

    Review: Path of Mystery: A Brush With Death Has Ace Attorney Vibes

    The Video Games You Should Play This Weekend – March 6

    Rally Point: Whiskerwood suggests that, even without the violence, colonialism is a scam

    Review: Calamity Angels: Special Delivery Is a Sugoroku JRPG

    Nirvanna The Band And Wii Shop Update Day Co-Creator Matt Johnson On How Video Games Are His ‘Single Greatest Influence’

    How Steven Spielberg, a Pinhead bust, and Robert De Niro’s sex appeal gave us the horror shooter Clive Barker’s Undying

    Review: I Could Play Pokemon Pokopia Forever

    Add A Comment
    Leave A Reply Cancel Reply

    Follow Us
    • Facebook
    • Twitter
    • Pinterest
    • Instagram
    Top Picks
    Xbox

    Experience FragPunk’s Paint-Splattered Future in the Pigment Realm

    Xbox February 8, 2026
    Reviews

    Reanimal review – the dollhouse horror of Little Nightmares gives way to a grimier tale of war and slaughter

    Reviews February 16, 2026
    Featured

    Review: Gumball in Trick-or-Treat Land Has GBC Vibes

    Featured February 27, 2026
    Reviews

    Resident Evil Kicks off 30th Anniversary Celebrations with New Artwork

    Reviews August 20, 2025
    Hardwares

    Mynd XR Therapy to 150 Senior Living Communities in Q1 2025

    Hardwares May 10, 2025

    Subscribe to Updates

    Get The Latest News, Updates, And Amazing Offers

    Editors Picks
    Featured August 17, 2025

    Preview: Varlet Reminds Me of Persona 4

    PC July 5, 2025

    GFN Thursday: ‘Elder Scrolls Online’ Member Reward

    Nintendo December 20, 2025

    Dragon Quest Treasures, The Game Awards | All Things Nintendo

    Entertainment January 11, 2026

    Celebrity Protein Brands Are the New Celebrity Beauty Line

    About Us
    About Us

    Your ultimate source for gaming news, delivering the latest updates, reviews, and insights from the gaming world. Stay informed, entertained, and ahead of the game with our comprehensive coverage of all things gaming.

    Facebook X (Twitter) Instagram Pinterest
    Our Picks
    Entertainment

    Michael Bublé And Niall Horan Share Hilarious Birthday Confusion On The Voice

    Mobile

    Goddess of Victory: NIKKE Lycoris Recoil Event Confirmed

    Guides

    Steel Artery is a Rimworld-style colony sim aboard a giant, steampunk train

    Top Reviews
    E-Sport

    PGL commits $22m to Tier 1 Counter-Strike in 2027 and 2028

    Movies

    Corey Feldman ‘wasn’t invited to take part in Oscars Reiner tribute’

    Entertainment

    Untamed Season 2 Cast, Release Date, and Trailer

    © 2026 PixelArena.io.
    • Home
    • About Us
    • Contact us
    • Privacy Policy
    • Terms & Conditions

    Type above and press Enter to search. Press Esc to cancel.