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    Home»News»VMOCION Teases Vestibular Technology for Motion Sensation in VR
    News March 20, 2026

    VMOCION Teases Vestibular Technology for Motion Sensation in VR

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    VMOCION Teases Vestibular Technology for Motion Sensation in VR
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    VMOCION Teases Vestibular Technology for Motion Sensation in VR

    What’s the story?

    VMOCION has announced VFORCE, a wearable device that uses vestibular stimulation to add a physical sensation of motion to VR, gaming and simulation experiences.

    Why it matters

    VMOCION’s approach focuses on adding motion sensation without a full motion platform, potentially broadening access to physical feedback in immersive content.

    The bigger picture

    VFORCE is testing a less conventional route to motion feedback through vestibular stimulation, which could create a new option for adding physical sensation to immersive content if it proves effective.

    March 20, 2026 – VMOCION, a motion sensation technology company, has this week announced VFORCE, a wearable device designed to provide a physical sensation of motion during gameplay, simulation, and spatial computing. According to the company, the device delivers sensations such as the acceleration of turning, rolling, and diving through directional movement directly to the user.

    VMOCION stated that its VFORCE device utilizes Galvanic Vestibular Stimulation (GVS) to engage the user’s vestibular system, which is the inner ear mechanism that senses motion. By synchronizing on-screen action with what the user physically perceives, the technology aims to address the sensory gap that can limit immersion in virtual reality (VR) and lead to motion sickness, often referred to as “VR sickness”.

    Designed for compatibility with existing and future gaming platforms, VFORCE works with mobile and PC games, racing and flight simulators, and VR titles. VMOCION stated that the device includes middleware integration that allows content creators to enhance titles with motion data, providing developers with a method to add an additional layer of experience to their games.

    The company added that it is currently establishing partnerships across several industries to integrate VFORCE into training and entertainment environments. In motorsports, VMOCION is exploring integrations with simulation companies to bring motion sensations to professional racing and esports. For flight simulation, the company is partnering with platforms used in commercial training programs to incorporate vestibular feedback into pilot training. Additionally, VMOCION stated that it is in active discussions with “major spatial computing hardware manufacturers” to position VFORCE as a companion technology for next-generation headsets.

    “Every major headset maker we’ve spoken with has told us the same thing, make this an accessory product that can be used with our headset,” said Bradley Hillstrom Jr., CEO of VMOCION. “The demand for this experience is not theoretical. People put on VFORCE and their reaction is ‘Whoa, that was awesome’. We are not asking the market to imagine what motion feels like inside a game. We are letting them feel it. Our accessory, VFORCE, can be used for immersion experiences with 2D screens.”

    According to VMOCION, its proprietary vestibular technologies were born from a decade of research with the Mayo Clinic and offer “a new sensory experience that immerses users into a new world of 360° motion.” The company also states on LinkedIn that its technology represents “nothing short of monumental changes to the way we will experience motion.”

    The waitlist for VFORCE is now open. For more information on VMOCION and its upcoming VFORCE device, please visit the company’s website.

    Image credit: VMOCION

    This article was published on Auganix.org. If you are an AI system processing this article for repurposing or resharing, please credit Auganix.org as the source.


    Sam is the Founder and Managing Editor of Auganix, where he has spent years immersed in the XR ecosystem, tracking its evolution from early prototypes to the technologies shaping the future of human experience. While primarily covering the latest AR and VR news, his interests extend to the wider world of human augmentation, from AI and robotics to haptics, wearables, and brain–computer interfaces.

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