Der Artikel kann nur mit aktiviertem JavaScript dargestellt werden. Bitte aktiviere JavaScript in deinem Browser und lade die Seite neu.
Steam Machine cannot stream VR games to Steam Frame yet, even though Valve’s product page calls the box “the perfect host PC for streaming to other devices”. As of September 18, four days after the headset launched, Valve’s Steam Frame page still lists Steam Machine as a “(coming soon!)” host, with no date attached.
Valve sells Steam Frame and Steam Machine as a family, but its Frame page lists VR streaming from the Machine as coming soon. Image: Valve
That leaves a gap for anyone who planned to pair the headset, $1,059 in the US, with a $1,049 Steam Machine instead of a gaming PC, just as Valve’s Steam Frame purchase emails give buyers 72 hours to pay. Valve has not said when the feature will arrive.
Valve’s product pages point in two directions
The Steam Frame page lists its hosts in a single sentence: “Stream from your PC, laptop, Steam Deck or (coming soon!) Steam Machine for an immersive experience with any of your favorite games.” The Steam Machine page reads as if the job were done: “With enough horsepower to take on the most demanding games, Steam Machine is the perfect host PC for streaming to other devices.”
“Easily stream to your Steam Deck, Steam Frame, or any other device running Steam or Steam Link,” it continues. Neither page separates VR games from flat ones, and Valve has not said whether streaming non-VR games from a Steam Machine to the headset works today.
The gap itself is not new, since Steam Machine launched in June without VR support. What has changed is that the headset it was meant to serve is now on sale.
A review points VR players to a Windows PC for now
The plainest statement on record comes from Club386’s Steam Frame review, published on September 14. It says that “it’s currently impossible to stream VR games from a Steam Machine at the time of writing”, and adds: “Valve promises this ability is coming in future, but you’ll need a Windows PC to hand for the moment.”
“Windows PC” is the reviewer’s phrasing. Valve’s own list also names laptops and the Steam Deck, although it does not say which of those hosts handle VR games rather than flat ones.
The same review, one of several that praised Steam Frame’s PC streaming, describes one link between the devices that works: the same microSD card can carry a game library between Steam Frame, Steam Machine and Steam Deck “without any tinkering”. That does not mean every game runs on every device, since Steam Frame uses an Arm chip and Steam Machine is an x86 PC.
A computer remains the host for PC VR
For now, playing PC VR games on Steam Frame means streaming from a computer. Valve says the headset’s included “plug-and-play 6GHz wireless adapter provides a dedicated link for both VR and non-VR streaming”, while a second radio in the headset connects to Wi-Fi. The product page does not list minimum specs for a streaming host.
Steam Machine runs the Linux-based SteamOS on an AMD graphics chip, and Valve’s recent SteamVR notes show steady work on Linux. SteamVR 2.17, released on September 10, lists “Additional improvements to wired headset support on Linux (which previously required third-party add-on layers)”. The 2.17.10 beta followed on September 15: “Fixed two separate issues affecting AMD gpus on Linux that were causing crashes.” Valve does not connect either change to Steam Machine, so they show where work is happening, not when the feature arrives.
The other route skips the host entirely. Valve’s launch post counts “over 100 games (and growing)” as Steam Frame Standalone Verified, which means they run on the headset itself.
For Steam Machine owners, a bracketed “(coming soon!)” was still the only schedule on Valve’s Steam Frame page as of September 18.
Note: Links to online stores in articles can be so-called affiliate links. If you buy through this link, MIXED receives a commission from the provider. For you the price does not change.
