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Good Morning [Employee Name] VR is an upcoming office mystery that can be played entirely while seated. Players take a job at Consolidated Dynamics and spend twelve in-game days working analogue machinery while trying to understand what the company is making.
Developer promotional screenshot from Good Morning [Employee Name] VR. Image: Shababeek Labs
Developer Shababeek Labs has released a trailer and opened a Steam listing. The game is described as a slow psychological mystery rather than a jump-scare horror title.
The workplace tells its story through machines, tapes and phone calls
Each morning starts with a cassette briefing. A voice guides the player through work involving switchboards, pneumatic tubes and other tactile equipment, while a newspaper and conversations with colleagues provide more context.
Developer promotional screenshot from Good Morning [Employee Name] VR. Image: Shababeek Labs
The setting imagines technology taking a different path from the 1930s onwards. Computers remain analogue and phones stay wired, creating an office full of tape reels, tubes and controls that can be handled in VR.
Coworkers have different priorities and ways of responding. The developer says the story has three endings determined by a choice, rather than describing an endlessly branching narrative.
Developer promotional screenshot from Good Morning [Employee Name] VR. Image: Shababeek Labs
Seated play keeps the controls close without requiring artificial walking
The studio says everything is within reach at the desk, with no walking or artificial locomotion required. Accessibility options include height adjustment, reach assistance and colourblind-friendly features.
Its content description rules out jump scares and gore and says an optional flashing visual can be disabled. Those are specific design choices, not a guarantee that every player will find the experience comfortable.
The Steam listing gives a fourth-quarter 2026 release window, without an exact day. Its compact workplace keeps the machinery, incoming messages and clues in the same space, so the mystery develops around the desk where players do their job.
The premise contrasts with the comic workplace chaos of Dimensional Double Shift. Here, ordinary office routines are the machinery of a mystery, with the player piecing together what lies behind each day’s instructions.
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