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Cyberpunk 2077 already feels like a game that should have had a full VR mode. Night City is dense, vertical, noisy, packed with neon, and filled with small details that are easy to miss on a normal monitor. Walking through it in VR makes the world feel much larger, but older VR methods always had one big limitation: the controls.
One user has now shared footage of a new Cyberpunk 2077 VR project with hand tracking and motion controls, and it looks like a serious step toward the version of the game VR players have wanted for years.

Cyberpunk 2077 VR mod adds motion-controlled hands
The new project is called cyberpunk-vr-port, and it is an open-source VR port for Cyberpunk 2077. It is still early, but the feature list is already interesting.
The mod adds direct OpenXR integration, head tracking, headset-based camera projection, VR HUD work, and motion-controlled VR hands with full-arm IK. Weapon tracking is also working, which is the big part for immersion.
That matters because aiming with your head or playing with a normal controller can make a VR conversion feel more like a clever camera hack than a proper VR game. Hand aiming immediately changes the feel. You look around Night City with your head, but your weapon can move separately in your hand, which is how VR shooters are supposed to feel.
It is the kind of change that could make combat, exploration, and even simple moments like standing in a shop or looking inside a vehicle feel more natural.
Night City makes far more sense in VR
Cyberpunk 2077 is one of the better candidates for a VR conversion because the city is already built with a strong first-person identity. The cars, apartments, streets, markets, clubs, alleyways, and interiors all have a sense of scale that VR can show better than a flat screen.
The game also has a huge amount of environmental detail. Billboards tower above you, NPCs crowd the sidewalks, cars move through tight streets, and interiors are full of small props, screens, lights, and clutter. In VR, those details stop feeling like background art and start feeling like places you can stand inside.
The mod is early, and players should expect rough edges, performance issues, visual bugs, and missing interactions. Full motion controls also become much harder once you start thinking about reloads, melee combat, driving, menus, cyberware abilities, and two-handed weapons.
A proper Cyberpunk 2077 VR mod with hand tracking would be a much bigger deal than another headset-camera conversion. It could turn Night City into one of the most impressive unofficial PC VR worlds available.
CD Projekt Red has never released an official VR version of Cyberpunk 2077, so the community is doing what it usually does.
This is still a project to watch rather than something to blindly install and expect to work perfectly. But for PC VR fans, Cyberpunk 2077 with motion-controlled hands is already one of the most promising VR mods in development.
For those who love Cyberpunk, it is currently part of the Steam’s summer sale, and you should check it out.
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