The first playthrough of Control Resonant is built around discovery: learning how the world behaves, shaping your build, and understanding what your version of Dylan can become.
For those who want to return, New Game Plus offers a different way to experience that journey again – building on what you’ve already learned and unlocked.
New Game Plus in Control Resonant allows you to start a fresh playthrough while carrying over much of what you’ve already earned. Your Aberrant upgrades, health and combat ability resource improvements, unlocked supernatural combat abilities, talents, and artifacts all persist into the next run. What does not carry over are traversal abilities, as those remain tied to story progression and how the world unfolds.
Rebuilding your approach
One of the goals for New Game Plus is to give players more room to experiment with builds that weren’t possible during the first playthrough, as you cannot unlock everything in your arsenal in one go.
As you progress, you’ll unlock new talent nodes, expanding how your abilities and Aberrant attacks work together in combat. In addition, New Game Plus introduces new flexibility in how abilities are combined. You’ll be able to equip multiple different combat abilities from the same boss, opening up new combinations and synergies that change how encounters play out.
It’s not just about becoming stronger; it’s about becoming more precise in how you play.


Customization systems working together
One of the ways you can shape your build in Control Resonant is Artifacts, a system we haven’t explored in detail before. Artifacts are equippable items with passive modifiers that allow you to fine-tune your build. They can affect survivability, combat performance, exploration, or the resource economy – and some come with conditions or trade-offs. Rather than being purely additive, they encourage you to tailor your setup for specific situations.
You can equip up to three artifacts during your first playthrough. In New Game Plus, a fourth slot unlocks, allowing for more complex combinations.
Artifacts are also tied to the crafting loop in the game. You’ll discover untapped artifacts throughout the world, which can be crafted into usable artifacts in the Gap. As your collection grows, so do your options for adapting your build.


A world that pushes back
Returning to Manhattan also means facing a more demanding version of it.
As you progress through Control Resonant, the world itself evolves. Enemies grow more dangerous, encounters shift, and even familiar fights can take on new dimensions. Some bosses may surprise you with new behaviors, forcing you to rethink strategies that once worked. A fight you handled one way before may require a completely different approach the next time you face it.
New Game Plus continues that escalation. While you return with more tools and knowledge, the world keeps pushing back – reshaping encounters and raising the stakes as you move forward.
It’s not just about becoming more powerful. It’s about adapting to a world that refuses to stay the same.
This is where the depth of your build really matters. The game supports different approaches, but success comes from understanding how those pieces fit together.


Going back in
Control Resonant is built to reward returning players, and not everything is necessarily found in a single run.
It’s an opportunity to revisit World Quests, bounties, and collectibles you may have missed, or see different outcomes in certain side stories and conversations.
New Game Plus is for players who want to spend more time with the systems and world of Control Resonant.
The first playthrough already offers a wide range of options and experimentation. Returning to the game allows you to build on that foundation, try different approaches, and take on new challenges with a more complete toolkit.
We’re looking forward to seeing how players approach their second run – and what new combinations they discover along the way.
Control Resonant releases on PlayStation 5 in 2026.
