
What’s the story?
Sony has launched a plugin that brings XYN-generated 3DCG assets into Disguise workflows for use in virtual production environments.
Why it matters
The plugin is intended to reduce the time and cost involved in creating virtual production background content from real-world spaces.
The bigger picture
Sony’s XYN and Disguise integration broadens the use of captured physical spaces across VP, XR stages, and large-scale LED productions.
April 15, 2026 – Sony has this week announced the launch of an integration plugin enabling assets generated by its XYN spatial capture solution to be used within Disguise environments for virtual production (VP).
The plugin brings XYN-generated three-dimensional computer graphics (3DCG) assets into workflows centered on Disguise, a provider of end-to-end virtual production systems used across film, television, commercials, and live events. According to Sony, Disguise supports more than 400 stages globally and centrally controls multiple media servers while synchronizing camera tracking and rendering output.
Sony stated that the integration addresses growing demand in VP for converting physical spaces into high-quality digital assets that can be immediately deployed on set. XYN-generated 3DCG assets, based on captured real-world spaces, are integrated into Disguise environments via Unreal Engine and used for LED wall display.

The company highlighted two key features of the integration plugin:
- Smooth data integration into Disguise – Enables seamless importing of 3DCG assets generated by XYN’s Spatial Capture Solution into production environments centered on Disguise.
- High-quality reproduction of 3DCG assets for virtual production – By combining XYN’s production-grade quality with Disguise’s rendering output, final-frame-like results can be confirmed on set.
Sony noted that the integration reduces the time and cost associated with creating background content for extended reality (XR) and VP. Producing spatial content can require substantial time and resources for 3D modeling and texture creation, but by capturing real locations, assets can be produced more quickly, according to the company. Sony also highlighted expanded potential for content based on real urban spaces, buildings, and indoor environments to be used in XR stages and large-scale LED productions.
The plugin is compatible with Disguise Director hardware (GX 3, GX 3+, VX 3, and VX 4+), the RX III Renderer, and Disguise Designer version r32.3.3 or later. Supported Unreal Engine versions are 5.4, 5.5, and 5.6.
For more information on Sony’s XYN spatial capture solution and its integration with Disguise, please visit the company’s website.
Image credit: Sony XYN
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Sam is the Founder and Managing Editor of Auganix, where he has spent years immersed in the XR ecosystem, tracking its evolution from early prototypes to the technologies shaping the future of human experience. While primarily covering the latest AR and VR news, his interests extend to the wider world of human augmentation, from AI and robotics to haptics, wearables, and brain–computer interfaces.
