Close Menu
PixelArena.io
    What's Hot
    Reviews

    Spy Versus Spy In Roomscale VR

    Guides

    Romero Games’ canceled Xbox title “was nothing like Hotline Miami” says Brenda Romero

    E-Sport

    EXCLUSIVE: Global Esports’ FrosT opens up on TALON’s exit, a chaotic move to GE, and VCT 2026 goals

    Subscribe to Updates

    Get The Latest News, Updates, And Amazing Offers

    Important Pages:
    • Home
    • About Us
    • Contact us
    • Privacy Policy
    • Terms & Conditions
    Facebook X (Twitter) Instagram Pinterest
    Trending
    • Tundra Esports tumbles, Insania’s gold deflation rant, and alleged doxxing: Dota 2’s wild week
    • Joe Russo Reveals New Avengers Endgame Scenes Bridge To Doomsday Story
    • Smoss Powers Through Illness During Greensboro Performance For Dedicated Audience
    • Civilization VII VR Revisited – Just One More Year
    • Dragon Ball Xenoverse 3 Announced For PC and Consoles
    • Idols Of Ash review – a terrific spelunking horror game that makes you choose between a rock and a giant centipede
    • Hoarah Loux Is The Best Elden Ring Boss (Not Malenia)
    • Dead by Daylight Attack on Titan Crossover and 2v8 Mode Return
    • Home
    • About Us
    • Contact us
    • Privacy Policy
    • Terms & Conditions
    Facebook X (Twitter) Instagram Pinterest
    PixelArena.io
    • News

      Civilization VII VR Revisited – Just One More Year

      April 21, 2026

      ‘Microsoft Flight Simulator’ PSVR 2 Support Could Arrive as Early as This Week

      April 20, 2026

      Does Black Ops 6 Zombies’ Next Map Have a T-Rex Boss Fight?

      April 19, 2026

      Updated: Xociety pauses operations, looks to M&A to continue

      April 18, 2026

      DeFi, Gaming Dominate Web3 Even as Activity Dips 3% in October

      April 17, 2026
    • New Release

      Dragon Ball Xenoverse 3 Announced For PC and Consoles

      April 21, 2026

      Assassins Creed Black Flag Resynced Reveal Confirmed – Everything We Know Before April 23

      April 20, 2026

      Cookie Run: OvenSmash codes (April 2026)

      April 19, 2026

      Metro 2039 Preview – Grim Fiction Inspired By Darker Realities

      April 18, 2026

      When The Game Never Ends: How Continuous Play Mechanics Extend Beyond Traditional Gaming

      April 17, 2026
    • Reviews

      Idols Of Ash review – a terrific spelunking horror game that makes you choose between a rock and a giant centipede

      April 21, 2026

      Charlie Cox Reveals Who Should Play Gustave in the Clair Obscur: Expedition 33 Movie

      April 20, 2026

      Working In Space Sucks More Than A Job In Real Life

      April 19, 2026

      Review: Dosa Divas Disappoints – Siliconera

      April 18, 2026

      Tomodachi Life: Living the Dream Review – You Get What You Give

      April 17, 2026
    • PC

      Dead by Daylight Attack on Titan Crossover and 2v8 Mode Return

      April 21, 2026

      Grab a free Pragmata-skinned GeForce RTX 5090, thanks to Nvidia

      April 20, 2026

      Philips and AOC’s upcoming 5th-gen OLED gaming monitors were a feast for my eyes and a dire threat to my wallet

      April 19, 2026

      Granblue Fantasy Relink: Endless Ragnarok Open Beta Starts Next Week

      April 18, 2026

      Nvidia’s ‘new’ budget gaming GPU has 12GB VRAM, arrives in June, according to leak

      April 17, 2026
    • PlayStation

      Zenless Zone Zero Season 3 Update and Additions Teased

      April 21, 2026

      Shadow Update arrives April 27 – PixelArena.io

      April 20, 2026

      Adventures of Elliot Pre-Order Bonuses and Age of Magic Detailed

      April 19, 2026

      Reverbs From the End of Galaxies update arrives April 30 – PixelArena.io

      April 18, 2026

      FFXIV Fan Fest 2026 Twitch Chat Badges Revealed

      April 17, 2026
    • Xbox

      Age of Mythology: Retold – Obsidian Mirror Available Now and Update 19.10195 – Age of Empires

      April 21, 2026

      Prime 1 Studios Persona 5 Ann Figure Arrives in 2027

      April 20, 2026

      7 Reasons to Get Excited for Directive 8020 on Xbox

      April 19, 2026

      FFXIV Jollibee Crossover Starts Next Week

      April 18, 2026

      Warhammer Survivors Reveals the Mighty Ork Menace and Xbox Launch in 2026

      April 17, 2026
    • Nintendo

      Sanrio Games First Title Will Be on the Switch and Switch 2

      April 21, 2026

      Introducing All Things Nintendo – A New Podcast From Game Informer!

      April 20, 2026

      Review: A Storied Life: Tabitha Offers the Illusion of Choice

      April 19, 2026

      Sora In Smash, Metroid Dread, Switch OLED, And The Recent Direct | All Things Nintendo

      April 18, 2026

      Trails in the Sky 2nd Chapter Remake Arrives in September

      April 17, 2026
    • Mobile

      NTE: Neverness to Everness Will Get Persona 5 Music

      April 21, 2026

      Apple’s iPhone Fold will change smartphones forever but it’s already losing the battery war before it ships

      April 20, 2026

      FFXIII Costumes and Weapons Return to FFVII Ever Crisis

      April 19, 2026

      Release Date Set for Roguelike Dragon Quest Smash/Grow

      April 18, 2026

      Umamusume Agnes Tachyon and Manhattan Cafe Nendoroid Figures Rereleased

      April 17, 2026
    • Hardwares

      Engo Launches engo3 AR Sports Glasses with Color HUD

      April 20, 2026

      Qualcomm & Snap Sign Multi-Year Deal for Future Specs AR Glasses

      April 16, 2026

      Sony XYN Integrates With Disguise for VP Asset Workflows

      April 15, 2026

      Amazon Expands Vuzix Smart Glasses Deployment Across North America

      April 9, 2026

      Mojo Vision Secures $17.5M for micro-LED AI Infrastructure

      April 2, 2026
    • Software

      How Superhuman Used Employee Advocacy to Manage a Rebrand

      March 2, 2026

      How Brands can Win Big at the Milan Winter Olympics

      January 14, 2026

      How to Leverage Valentine’s Day Marketing

      January 13, 2026

      How to Optimize Your Content

      December 9, 2025

      How to Run a Successful Hanukkah Creator Campaign | NeoReach

      November 26, 2025
    • Guides

      Hoarah Loux Is The Best Elden Ring Boss (Not Malenia)

      April 21, 2026

      How to Make Concrete in Minecraft and Optimize Your Industrial Builds

      April 20, 2026

      International transport tycoon game Worldwide Rush gets multiplayer, and it’s an impressive achievement

      April 19, 2026

      Pragmata Walkthrough: Sector 3 (Terra Dome)

      April 18, 2026

      One Piece Crushes The Wings Of The Pirate King — Zoro And Sanji Defeated By Nerona Imu

      April 17, 2026
    • E-Sport

      Tundra Esports tumbles, Insania’s gold deflation rant, and alleged doxxing: Dota 2’s wild week

      April 22, 2026

      VALORANT Game Changers is struggling and Riot Games is the one that needs to save it

      April 21, 2026

      “Smoothie built the work ethic. Andy is using it”: What it takes to build a career after esports

      April 19, 2026

      Esports was never apolitical, we just pretended it was (and we can’t any longer)

      April 18, 2026

      FalleN’s retirement from Counter-Strike 2 is actually good for the esports scene

      April 17, 2026
    • Entertainment

      Smoss Powers Through Illness During Greensboro Performance For Dedicated Audience

      April 21, 2026

      Days Of Our Lives Star Patrick Muldoon Posted Excitedly About A New Film Friday. He Was Dead By Sunday

      April 20, 2026

      FROM Season 4: Release Date, Cast, Trailer, and Where To Watch

      April 19, 2026

      La Toya Jackson Mourns Jimmy Cliff And Reveals Her Hidden Grammy Role

      April 18, 2026

      Trump Spent Years Attacking Obama Over ‘Pallets of Cash’ to Iran. He’s Now Reportedly Negotiating to Release $20 Billion to Tehran

      April 17, 2026
    • Movies

      Joe Russo Reveals New Avengers Endgame Scenes Bridge To Doomsday Story

      April 21, 2026

      James Gunn kicks off production on new Superman sequel

      April 20, 2026

      Wayans Brothers Reveal Only Way White Chicks Sequel ‘Can Happen’

      April 19, 2026

      Taraji P. Henson on Hollywood injustice

      April 18, 2026

      Minions & Monsters Nabs John Powell as Composer

      April 17, 2026
    • Featured

      Exit 8 Director Genki Kawamura Discusses Adapting The Game, Narrative Inspirations, And Advice From Shigeru Miyamoto

      April 21, 2026

      How to buy a used graphics card: spotting scams and dodging duds in the memory shortage crisis

      April 20, 2026

      Elden Ring Manga Volume 8 Jumps Between Questlines

      April 19, 2026

      Soulframe: The Secret To Digital Extremes’ Live-Service Success Is Keeping ‘The Amount Of Public Scrutiny As High As Possible’

      April 18, 2026

      Heroes of Might and Magic: Olden Era is a strong comeback for a strategy RPG series with few modern competitors, though it could explain itself better

      April 17, 2026
    PixelArena.io
    Home»New Release»Towerborne Preview – From Tactics To Brawling – The Banner Saga Developers’ Big Multiplayer Swing
    New Release May 2, 2025

    Towerborne Preview – From Tactics To Brawling – The Banner Saga Developers’ Big Multiplayer Swing

    Facebook Twitter Pinterest WhatsApp Copy Link
    Towerborne Preview – From Tactics To Brawling – The Banner Saga Developers’ Big Multiplayer Swing
    Share
    Facebook Twitter Pinterest WhatsApp Copy Link

    Banner Saga and its sequels won plenty of praise from both critics and tactics fans for its deep and thoughtful take on challenging battles set against an inspiration of Norse mythology. After completing the trilogy, the teams newest game feels like a dramatic departure – a bright and inviting multiplayer brawler focused on loot and fast, compelling action.

    Ahead of the game’s release on Xbox Game Preview (via Game Pass) on April 29 and as the PC early access title continues to evolve, we had a chance to ask development team members about the project and what makes it distinct.


    GI: Towerborne feels like a big departure from the team’s work on Banner Saga. Even so, were there any big carry-over elements or learnings from the team’s prior projects that helped inform Towerborne?

    John Watson, CTO & Co-Founder of Stoic: There certainly are some differences between Towerborne and Banner Saga. Banner Saga was driven by the story with the tactical combat mechanics supporting and providing weight and atmosphere. The combat mechanics of Banner Saga were tightly constrained, with small numeric ranges, relatively similar battlefield sizes and opportunities for mobility, and rare loot drops of substantial importance. Towerborne, on the other hand, is driven by its gameplay mechanics and revolves around combat: the action combat skills you develop as a player, the huge amount of variety in combat tactics, the vastly flexible RPG progression system, and of course the great wealth of loot to support and fuel it. The story and lore of the Towerborne world is rich and deep, but unlike Banner Saga it plays a supporting role instead of driving the player’s experience. The Towerborne world is much more approachable and hopeful than the dark and serious world of Banner Saga.

    One of the biggest carry-overs from our experience with Banner Saga is the desire to engage with our community and participate with them in a living game. One year into the development of Banner Saga, we released Banner Saga Factions, which was a free online version of the game which focused entirely on multiplayer combat. This allowed us to test, tune, and iterate on the combat in real time with our community. The experience was incredibly positive and many of the people who joined us for that are still with us today. Towerborne allows us to do that again, but on a bigger scale.

    GI: Towerborne has an appealing and approachable art style with some familiar fantasy trappings. Can you share some perspective on the art direction of the game?

    Arnie Jorgensen, Chief Creative Officer & Co-founder of Stoic: We started with the idea that the player is playing an animated film, something Ghibli’esque. I say “esque” because we were never trying to do something like an anime exactly, we just used it as inspiration to get going. We initially planned on the game being fully 2D, similar to Banner Saga, but eventually to make the gameplay what we think it needed to be we pivoted to 3D and I think that move also shifted us away a little from the initial inspiration. Once we started bringing on more artists and the Lead Concept Artist, Jeff Murchie, the game really started taking on its own artistic identity and it’s been growing ever since. My job has largely been to simply make sure we’re staying within the large bounds of what we initially envisioned and it’s been fascinating and rewarding for me to see it grow into what it is today – the team really killed it I think, all props to them and our amazing Art Director, Pedro Toledo.

    GI: While the game seems to be leaning heavily into brawling and loot as core elements, can you share anything about the lore and fantasy setting for all that action?

    Daniel McLaren, Game Director: We definitely wanted to expand the concept of the brawler through the introduction of a deeper loot and itemization system, but also we wanted to open up an entire world around the game. The central theme of Towerborne is “hope”. When we sat down and started talking about the story (humanity’s cities have been destroyed by some mysterious antagonist and now they have taken refuge in the Belfry, where our story takes place), the main thing we said was, “This is not a post-apocalyptic story. It’s a post-post-apocalyptic story.” The idea has always been that this story focuses on the restoration of humanity and the reclamation of the world from those who seek to destroy it.

    Without giving too much away, the conceit here is that humanity has always had a connection to “the other side”–or, the Ebb–and some rare, but exceptional, humans can interact with it via friendly creatures called Umbra. Through that knowledge and relationship humans learn how to thrive and survive in this dangerous world. Being completely on-brand, humanity gets kinda soft and thinks “What could possibly go wrong?”, and of course, some mysterious agent of evil is like, “yeah, that’s my cue”, and thus destroys the technology that keeps everyone safe.

    Well, that action tears the veil between the real world and the Ebb, so now the Umbra are “bonding” to special humans after they die and bringing them back with powers. These are known as Aces, and of course, you play one! So now the game starts with you trying to figure out what happened, who dunnit, and why.

    No pressure.

     

    GI: Would you share some details about combat in the game, and how Towerborne aims to elevate above button-mashing brawling?

    Isaac Torres, Lead Live Designer: When designing the combat of Towerborne it was always important to make something that was easily approachable and had tons of depth. Towerborne has a lot of similarities to games like God of War and Devil May Cry in terms of combat prowess. Combos can be intertwined in a variety of ways where it’s just fun to try stuff out.

    That’s just the start, though. Then you have your more advanced tactics like dodge cancels, jump cancels, special move cancels, and even combo resets. Umbra are reminiscent of assist characters in tag fighting games, giving you an extra tool that you may not normally have. Sometimes you may want to just drop an elbow into a crowd of enemies and see the chaos unfold.

    A key philosophy of the combat system is to give players fun ideas that can be explored in a variety of ways. It’s that nuance that really makes Towerborne shine, which is then amplified by the new Class Skills system. Want to expand the capabilities of your favorite move? There’s a Skill for that. You can even change up the functionality of your core Class mechanic. We also have a Skill for players who want to button mash and it’s super fun! There really is something for everyone.

    GI: What can you share about Curios and how they feed into the game’s monetization and progression? Would you share some examples of Curios, and how they might differ from items or equipment found naturally through playing the game?

    Daniel McLaren, Game Director: One of the most important things we had to figure out early was how we would monetize Towerborne, and something that was incredibly important to us was the idea of getting rid of as much “fear of missing out” (FOMO) as we possibly could. So the main thing here is that none of the rewards in the Curio will impact gameplay, so no Sword of Slaying +100 Damage to Beasts, or boosters, or in-game currency, or anything like that. It’s all cosmetics, expression stickers, emotes, etc. So if a player decided they don’t want to buy a Curio, they’re not being penalized in their actual gameplay.

    With that, we wanted to look at how the Curio was structured. Personally I have always hated the idea that the common Battlepass is a linear, arduous system that is stacked with rewards you must get, but might not want to have, and then, if you don’t get all 100 items before the timer runs out–oopsie! Too bad!

    So we did a couple things (and happily other games have beat us to the punch so we were able to see our concepts executed in real time): The first was to let players be able to purchase it and complete it whenever they wanted. Or, even better, cherry pick the things you want and then leave it to never be completed if you don’t care. There are a few restrictions in that we’ve structured it in tiers and each tier is unlocked when you purchase a couple items from the previous tier. We do want to incentivize playing the game and giving goals for the players to achieve.

    Which leads to the second point: We made sure that the in-game play activities that reward Curio currency (writs) are designed around things you, as the player, want to do. This is important, because a lot of games give you a checklist of challenges to earn battlepass points, and 50% of the challenges are either lame, or they’re things you don’t want to do as a player. So no more, “Go kill 1500 enemies with a pistol while blindfolded and doing a backflip in PvP” tasks. What if I stink with a pistol, or what if I hate PvP? Then I miss out on the currency and my progression is stymied. It’s a terrible feeling and it’s a big reason why players feel penalized for engaging with that kind of a system.

    Now one final thing here, and I think this is really important. If a player does not purchase a Curio when it becomes available, normally it would never come back and you would miss out forever on those things. We are working on systems to ensure that the items in the Curio, or the Curios themselves, will make a return. How long until they do? We don’t know, but we want our future players to be able to acquire things that our day-1 players had the ability to acquire–we just want to give the players who bought it when it originally released to have a meaningful window of exclusivity to thank them for helping us thrive!

    GI: Can you walk us through the release timeline coming up? Is the game still going to be in early access when update 6 launches at the end of April? On what platforms can players try out the game at that point? Do you have a targeted timeframe for the full 1.0 launch?

    Trisha Stouffer, CEO & President of Stoic: Towerborne will continue to be in Early Access / Game Preview throughout the summer and it is available on Steam, Windows PC, and Xbox Series X|S. It is playable on handhelds and via Xbox Play Anywhere. Player reaction and our ability to respond thoughtfully to feedback will influence when we go to 1.0 and the game is free-to-play.

    Share. Facebook Twitter Pinterest LinkedIn WhatsApp Copy Link
    Previous ArticlePost Performance Report: August Roundup
    Next Article Despelote review | PixelArena.io

    Related Posts

    Dragon Ball Xenoverse 3 Announced For PC and Consoles

    Assassins Creed Black Flag Resynced Reveal Confirmed – Everything We Know Before April 23

    Cookie Run: OvenSmash codes (April 2026)

    Metro 2039 Preview – Grim Fiction Inspired By Darker Realities

    When The Game Never Ends: How Continuous Play Mechanics Extend Beyond Traditional Gaming

    April 2026 PlayStation Plus Extra and Premium Games Announced

    Sintopia Review – Team17’s Chaotic Simulation Experiment

    War Robots celebrates 12 years of success with massive new in-game event

    Add A Comment
    Leave A Reply Cancel Reply

    Follow Us
    • Facebook
    • Twitter
    • Pinterest
    • Instagram
    Top Picks
    PlayStation

    PS Blog Game of the Year 2025: The Winners – PixelArena.io

    PlayStation December 18, 2025
    Reviews

    Arc Raiders review | PixelArena.io

    Reviews November 11, 2025
    Movies

    Avatar’s Jake Sully And Neytiri Return To Fortnite As New Film Hits Theaters

    Movies December 31, 2025
    Xbox

    Monster Hunter Wilds EX Character Colors Head to Street Fighter 6

    Xbox August 31, 2025
    Xbox

    Next Week on Xbox: New Games for April 13 to 17

    Xbox April 12, 2026

    Subscribe to Updates

    Get The Latest News, Updates, And Amazing Offers

    Editors Picks
    Entertainment October 11, 2025

    The Joy of Painting Becomes The Hope Of Broadcasting As Bob Ross Works Hit The Auction Block For PBS

    Hardwares January 8, 2026

    Lumus Unveils its Next-Gen Waveguides for AR Glasses at CES 2026

    Xbox March 11, 2026

    From GDC: Building the Next Generation of Xbox – Xbox Wire

    Featured August 18, 2025

    What’s on your bookshelf?: The Stanley Parable, The Beginner’s Guide, and Wanderstop’s Davey Wreden

    About Us
    About Us

    Your ultimate source for gaming news, delivering the latest updates, reviews, and insights from the gaming world. Stay informed, entertained, and ahead of the game with our comprehensive coverage of all things gaming.

    Facebook X (Twitter) Instagram Pinterest
    Our Picks
    Movies

    Milly Alcock and Norman Reedus join Charli XCX’s Takashi Miike film

    Xbox

    Clair Obscur Expedition 33 Patch Adjusts Dodge and Parry Timing

    Xbox

    Zenless Zone Zero Obol Squad Agent Seed Will Be Playable

    Top Reviews
    E-Sport

    Tundra Esports tumbles, Insania’s gold deflation rant, and alleged doxxing: Dota 2’s wild week

    Movies

    Joe Russo Reveals New Avengers Endgame Scenes Bridge To Doomsday Story

    Entertainment

    Smoss Powers Through Illness During Greensboro Performance For Dedicated Audience

    © 2026 PixelArena.io.
    • Home
    • About Us
    • Contact us
    • Privacy Policy
    • Terms & Conditions

    Type above and press Enter to search. Press Esc to cancel.