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Salmi Games has cut the default PC render scale in Sweet Surrender VR from 1.5x to 1.0x, because the old default caused problems when the game was streamed to a higher resolution headset. The studio names the Steam Frame as the example, in a two-item update posted on October 7 at 14:38 UTC.
Sweet Surrender VR is VR only, and Salmi Games has been tuning it for the Steam Frame since July. Image: Salmi Games
“Previously the default resolution was 1.5x, which caused issues when streaming to headsets with higher resolution (like the Steam Frame),” the studio’s note for update 16.2 says. The other change is a bug fix of the sort that tends to hide behind a graphics setting: the game now saves its graphics settings, which “were previously getting reset every time you launched the game”.
A default tuned for older headsets
Render scale multiplies the resolution a VR game draws at before the result is sent to the headset, and a default above 1.0x is a way of buying sharpness on a panel that has pixels to spare. Sweet Surrender VR shipped in 2021, when the headsets it was built for had fewer pixels to fill. At 1.5x the PC renders, encodes and sends far more pixels than at 1.0x, and that is the cost a wireless link to a higher resolution headset has to carry.
The studio does not say what went wrong. “Caused issues” is the whole description: no frame rates, no symptom, no second headset named. The 1.0x figure is also a default rather than a ceiling, so anyone with a GPU to spare can put the multiplier back where it was in the graphics settings the update now remembers. Because the game keeps those settings between launches, a multiplier raised by hand will still be there at the next start.
Frame Verified, on four checks
The game is one of the VR titles Valve has rated for its own headset. Steam’s compatibility report for Sweet Surrender VR returned Steam Frame Verified on a read at 22:13 UTC on October 7, on four passing results: the default controller configuration is fully functional, the controller glyphs match the device, interface text is legible, and the default configuration is performant. Valve rates it Unsupported on Steam Deck, which is the standard outcome for a VR-only game on a handheld.
Verified is the top of Valve’s Frame ladder, and it is not crowded: a census of 200 Steam VR listings found 43 carrying the badge. SUPERHOT VR is another holder, and it switched on eye-tracked foveated rendering by default on the Frame.
Frame support landed in July and was announced twice
Salmi Games shipped update 16.1.1, the build that brought Steam Frame support, on July 31, and then posted the same changelist again on September 14 with a line of explanation: “we released an update in late July to officially support the Steam Frame, this seems like a good time to share it again”. That build added “Custom graphic settings for Steam Frame”, and update 16.2 is the second pass at the same hardware.
Sweet Surrender VR is a VR-only roguelike shooter set in a dystopian megatower, and it has been on Steam since September 30, 2021. Salmi Games is now building a second VR game, DRIFTERS: Blackout Crew, and update 16.2 is the second change it has made to the older one for the Frame since July.
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