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    Home»Featured»Interview: 9 RIP Director and Artist Discuss the Otome
    Featured June 26, 2025

    Interview: 9 RIP Director and Artist Discuss the Otome

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    Interview: 9 RIP Director and Artist Discuss the Otome
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    We’re going to see another one of the more unconventional Idea Factory International and Otomate otome games outside Japan soon, as 9 RIP makes its debut in October 2024. In this entry, there are multiple storylines with different love interests who are more otherworldly and even potentially dangerous than usual. As we go through it, it’s even divided into groups of stories telling different tales. To learn more about what makes this Switch otome stand out, Siliconera got a chance to speak with 9 RIP Director Amon and Artist Yuuya about the adventure. 

    Jenni Lada: When did development on 9 RIP begin?

    Amon: We started planning the project in 2021, and it officially began development in early 2022.

    Yuuya: I believe the actual work began in 2022. I remember being very excited about working on the project from the beginning.

    What design decisions did you make to ensure 9 RIP felt different from other Otomate otome games?

    Amon: We were focused on the horror theme at first, but we realized that we wanted more than a simple dark and grim design for this otome game. So we used brightly colored, otherworldly flowers as motifs and incorporated glitchy art to create a mysterious and strange world in both design and presentation.

    Yuuya: I think a horror-themed otome game is still quite rare.

    Rather than just going for a dark and scary atmosphere, we focused on incorporating stylish colors and designs. In doing this, we hoped to create something that stands out and leaves a strong first impression. We kept that goal in mind as we continued our design work.

    When drawing from urban legends, mythology, and the supernatural for 9 RIP’s characters and designs, which concepts did you prioritize? How did you pick what you’d include?

    Amon: From the early stages of the project, we envisioned a game centered on traditional Japanese urban legends, ghost stories, and supernatural phenomena. We understand that not everyone enjoys the horror genre, so we tried to attract more players by incorporating well-known ghost stories and supernatural phenomena.

    When it came to the artistic direction for 9 RIP, how did you approach characters based on supernatural entities and make them appealing otome love interests?

    Yuuya: While visual appeal was certainly important, we began by incorporating elements from the stories into each character’s design. For example, in School Ghost Stories, we included the sword that inspired Kara Kara’s name and the rope around the boy in the mirror’s neck, which plays a key role in the story.

    In Other Realm, we made the characters’ professions and roles immediately recognizable by using designs reminiscent of priest robes for one character, and clothes that reflected the chaotic nature of the other.

    We also incorporated traditional cultural elements and various kimono styles for the costumes of characters in the Spirit World route, and ensured the characters’ outfits were both distinct and visually striking.

    As for the Urban Legendscharacters, we prioritized modernity over representing supernatural phenomena, so the characters don’t look like ghosts.

    I think that approach made the hidden things in everyday life more believable.

    Interview: 9 RIP Director and Artist Discuss the Otome
    Image via Idea Factory International

    Given you already had experience with otome game character designs for supernatural or otherworldly beings in Café Enchante and Cupid Parasite, how did that affect art and decisions for 9 RIP?

    Yuuya: From my experience in various great projects, I’ve come to realize that each character has their own life and story. I always feel that you can’t, and shouldn’t, ignore this when designing characters. It’s not just about creating visually appealing designs. By properly reflecting each character’s background, I believe we can create more convincing, compelling, and lively characters.

    What did you get to achieve in 9 RIP that you haven’t been able to do in past Otomate otome games?

    Amon: I’m not familiar with all Otomate titles, but I believe structuring the game as an omnibus with four chapters—School Ghost Stories, Urban Legends, Other Realm, and Spirit World—was a very unique approach. I don’t think I’ve seen it in other titles.

    Yuuya: Maybe getting the chance to feature some pretty frightening-looking characters. Personally, I’d love to create even scarier ones!

    Is there anything you would like to say to overseas fans of otome games and those who are anticipating the release of 9 RIP?

    Amon: You can experience strange and somewhat peculiar love stories in this game. While various ghosts appear, I hope you will embrace them rather than be afraid of them. Also, if this game sparks any interest in traditional Japanese ghost stories and spirits, I’d personally be very happy. I hope you continue to enjoy and love 9 RIP.

    Yuuya: Thank you for your constant support of 9 RIP. I’m very  happy to bring this work to you in English. Every country has its own ghost stories, urban legends, and folklore, but I hope this game gives you a chance to experience and take an interest in Japan’s. I look forward to your continued support.

    9 RIP will come to the Nintendo Switch on October 15, 2024. 


    Siliconera is supported by our audience. When you purchase through links on our site, we may earn a small affiliate commission. Learn more about our Affiliate Policy
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