When FromSoftware announced Elden Ring Nightreign, reactions ranged from excitement to skepticism. A roguelike, co-op-focused spin-off of one of the most celebrated action RPGs? It sounded like a gamble. Now that it’s arrived on PS5, it turns out—that gamble paid off.
This isn’t a traditional DLC or expansion. Nightreign is its own beast, swapping open-world exploration for tightly designed, procedurally generated runs. Gone are the custom builds; in their place are preset classes. Lone adventuring is set aside for frantic three-player co-op. And yet, despite these changes, one thing remains true: Nightreign is pure FromSoftware—full of cryptic lore, brutal difficulty, and white-knuckle combat.
What Exactly is Nightreign?
This isn’t Shadow of the Erdtree. This is a standalone experience, playable even if you’ve never touched the base game—though that’d be madness. Nightreign transports players to Limveld, a cursed, distorted version of Limgrave. You’re no longer the Tarnished; you’re a Nightfarer, one of eight champions caught in an endless cycle of death and darkness.
Each run spans three in-game days, during which players battle mobs, collect Relics, open shortcuts, and take on Nightlords—towering bosses that test reflexes and teamwork. At the end of Day Three, the world resets, but relics and certain progress carry over.
It’s part roguelike, part Soulslike, part co-op chaos—harsh but brilliant.
Meet the Nightfarers
Gone is the character creator. Instead, players choose from eight predefined heroes—the Nightfarers. Each champion follows a class archetype, similar to hero-based shooters:
- Wylder – Versatile fighter with a greatsword and firebombs.
- Guardian – Tanky defender with a shield and buff abilities.
- Duchess – Long-range magical menace.
- Recluse – Poison wielder, always on the brink of death but never quite falling.
Every Nightfarer has unique starting gear, a signature playstyle, and an ultimate ability that turns the tide of battle. Leveling happens automatically during runs, removing build-crafting in favor of adaptive strategy—a bold decision that surprisingly works.
Every Run is a New Nightmare
Procedurally generated maps remix familiar Elden Ring environments—lava caves, misty forests, crumbling keeps. Enemy placements are randomized, keeping runs unpredictable even dozens of hours in.
There’s no bonfire system or grace points. Instead, players rely on temporary shrines, collect Blood Dust for upgrades, and acquire Relics—powerful modifiers ranging from stat boosts to game-changing abilities like leaving poison trails or self-healing in the fog.
At the end of each in-game day, a Nightlord arrives. These bosses are brutal, demanding precision and teamwork. Some—like the newly reimagined Bell Bearing Hunter—are already infamous for their difficulty.
Survive all three nights, and you unlock harder variants, new relics, and deeper lore. Die, and the cycle restarts, but relics and permanent unlocks remain.
Co-op or Nothing?
Let’s be clear: Nightreign is best played in co-op.
Three players can party up, ping locations, and carve through chaos. There’s no voice chat (FromSoft tradition), but gestures and ping tools keep communication smooth. Reviving a teammate is intuitive—just attack near them to bring them back, reinforcing aggressive play.
Solo play? Possible, but punishing. The difficulty adjusts slightly, but lone Nightfarers face an uphill battle—more grind, less forgiveness.
Unfortunately, there’s no cross-play and no duo queue at launch, which limits options. FromSoftware has hinted at updates, but for now, it’s three or nothing.
Combat Feels Faster, Sharper, and Deadlier
Combat is snappier than Elden Ring. Dodges are quicker, movement is more fluid, and verticality is embraced—wall-running, no fall damage, and hawk gliding add a thrilling sense of mobility.
Yet, despite these changes, it still feels like Elden Ring. Every hit matters. Every roll counts. Enemies combo you to death if you’re sloppy. Bosses punish mistakes, regardless of how stylish your entrance is.
It’s FromSoft at its finest—risk versus reward.
Performance & Visuals: Gorgeous, But Unpolished
On PS5, Nightreign is visually stunning but technically uneven: Fog rolls in dynamically, shadows dance during combat, and enemy designs lean into horror. Frame rate drops—especially in Quality Mode, dipping into the low 40s. Performance Mode isn’t a locked 60fps either. Load times are decent, but could be faster. Animations sometimes stutter when transitioning between areas.
It’s fixable, and likely will be, but for now—it’s slightly undercooked.
Final Verdict: Is Nightreign Worth It?
If you expected Elden Ring 2, this isn’t it.
But if you love FromSoft’s world-building, challenging combat, and are open to a roguelike, co-op reinvention, then Nightreign is essential. This isn’t just a spin-off—it’s an experiment, a bold new direction, and an unforgettable challenge.
Yes, it’s harsh. Yes, it’s weird. But it’s daring, different, and exhilarating.
FromSoftware never plays it safe, and Nightreign proves it.
Elden Ring Nightreign Trailer
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The code was provided by the distributor.
I reviewed it, and then it was edited by my partner.