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    Home»E-Sport»Marvel Rivals: Deadpool skill kit, explained
    E-Sport January 20, 2026

    Marvel Rivals: Deadpool skill kit, explained

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    Marvel Rivals: Deadpool skill kit, explained
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    Marvel Rivals: Deadpool skill kit, explained
    The Merc with the Mouth is finally a playable hero in Marvel Rivals / Image credit: NetEase Games

    TL;DR

    • Deadpool is – at the time of writing – the latest hero to be introduced to Marvel Rivals. 
    • In Marvel Rivals, Deadpool’s release date coincided with the beginning of Season 6, called Night At The Museum. 
    • Deadpool is the first hero who has a Vanguard, Strategist and Duelist option. 
    • Because of his hybrid nature in Marvel Rivals, Deadpool’s gameplay can differ significantly from player to player. 
    • As well as switching between roles, Deadpool can also swap between Dual Desert Eagles and Dual Katanas.

    Deadpool is the latest Marvel hero to make their debut as a playable character in Marvel Rivals. The infamous anti-hero has kicked off Season 6 of the game, and his introduction signals a complete change in categorising heroes into particular roles. 

    In Marvel Rivals, Deadpool is available to play as a Vanguard, a Duelist, or a Strategist, making him the first hybrid hero in the game. Each role is a little different, though the fundamentals of his kit are similar. It can be a little intimidating when looking at Deadpool’s skill kit for the first time, but once you get the hang of one of his roles, you can quite easily flit between him in any of his positions. 

    We’re going to be diving into each of Deadpool’s three skill kits in Marvel Rivals, so you get a clearer picture of how his roles differ, but also how they are similar and what you can expect when you choose one to play as Deadpool in any of his three roles. 

    Deadpool in Marvel Rivals

    Deadpool takes a selfie in Marvel Rivals, giving a thumbs up to the camera
    Deadpool is hired by The Collector, but he ends up betraying him and teams up with Rogue and Gambit / Image credit: NetEase Games

    In Marvel Rivals, Deadpool becomes embroiled in the Timestream Entanglement (the narrative basis of the game) when he is hired by The Collector to hunt rare “specimens”. He is sent to do this so that these specimens can be obtained by The Collector before the Timestream Entanglement destroys their realities. Deadpool soon realises that The Collector is trying to get him to hunt down people, as he is given the task of “collecting” Gambit and Rogue. Deadpool teams up with the couple and helps them escape from the Collector’s control. 

    Marvel Rivals Deadpool’s skill kit, explained 

    Deadpool is highlighted on a character selection screen in Marvel Rivals practice range mode. The screen displays his name, "DEADPOOL," his difficulty rating, and the current game time of "03:19." To the right, a list of other available characters is visible, along with a "CONFIRM" button
    Deadpool can be used however you want, but it can be hard to keep track of his numerous abilities / Image credit: NetEase Games

    As mentioned, Deadpool can be either a Vanguard, Duelist or Strategist. Each of these roles has unique abilities, while his other skills have tweaks that reflect the specific role, such as his Bunny Bounce skill becoming a Healing Hop when he is Strategist, allowing him to jump away from enemies while giving him and his team a healing boost if they are close. 

    Across all three roles, Deadpool maintains his weapon swapping mechanic that allows him to switch between Dual Desert Eagles and Dual Katanas. In general, his kits revolve around taunting enemies, switching between ranged and melee damage, mobility, and late-game scaling with his upgrade system.

    As a Vanguard, Deadpool becomes more focused on disrupting enemies, shielding allies and surviving heavy blows. He switches to a more aggressive hero in his Duelist role, increasing his taunts and agility. When played as a Strategist, Deadpool heals, but he also offers more sustainability for his teammates. 

    Marvel Rivals Deadpool ability guide

    This image is a screenshot of the character Deadpool in the game Marvel Rivals, specifically within the "Practice Range" training map
    The Magical Shield Unicorn is an ability unique to Deadpool’s Vanguard role / Image credit: NetEase Games

    In Marvel Rivals, Deadpool’s abilities change with his roles. His base stats are also different depending on his position. Because of this, we’re going to split the guide into three sections to see how his stats differ between these roles. 

    Deadpool Vanguard ability guide

    Vanguard base stats: 450 Health and 600 Movement Speed

    Ability type Ability name Ability stats and effects In-game description
    Normal attack Dual Desert Eagles – Vanguard Ammo: 30
    Casting: Rapid-fire projectile.
    Damage:36 damage per round
    Damage Falloff: Falloff begins at 15m, decreasing to 50% at 30m.
    Fire Rate: 2.5 rounds per second.
    Shoot enemies with dual Desert Eagles.
    Normal attack Kick@$$ Katana- Vanguard Attack Interval: First strike: 0.6s; second strike: 0.53s; third strike: 0.6s.
    Casting: Melee
    Damage: 30 per hit.
    Maximum Distance: 4m
    Slash forward with dual katanas.
    Special ability Magical Unicorn Shield (Dual Desert Eagles) Cooldown: 12s
    Maximum Duration For Summons: 4s
    Summons’ Health: 300
    Throw a plush toy forward; upon landing, it generates a spherical shield that blocks enemy attacks.
    Special ability Hazardous Hijinks – Vanguard (Katanas) Cooldown: 10s
    Damage: 40
    Dash Duration: Up to 12m. 
    Special Effect: Refresh the cooldown if it hits an enemy for up to two times.
    Dash forward and slash, striking enemies in your path. Hitting an enemy lets you unleash another Hazardous Hijinks 2.0, up to two times.
    Special ability Bunny Bounce Cooldown: 6s
    Maximum Jump Distance: 16m
    Perform a double jump. Using Bunny Bounce over others’ heads or off vertical walls during The Big Test and The Big Test – Upgraded refreshes the cooldown. Stomping enemies deals damage.
    Special ability Deadpool In Your Area – Vanguard Ability Duration: 5s
    Cooldown: 12s
    Damage Needed To Remove The Disruption: 100
    Special Effect: Disrupt enemies’ vision in range and gain XP. Enemies can damage Deadpool to end the disruption. Increase left-click attack speed for the duration.
    Spell Field Damage: 10/s.
    Spell Field Range: A cylindrical spell field with a 6m radius and a height of 6m.
    Taunt and deal continuous damage to nearby enemies, disrupting their vision while dual katanas and dual pistols gain increased Attack Speed.
    Special ability Upgrade! Special Effect: Accumulate XP in battle. When maxed, choose an ability to upgrade for powerful boosts. Deal damage to accumulate XP. When maxed, choose an ability to upgrade. Landing final hits and taking a selfie grants bonus XP. Deadpool is Invincible while taking photos.
    Passive ability Healing Factor Cooldown: 45s
    Healing Over Time: 25/s
    Healing Over Time From Activated Healing Factor: 50/s
    Special Effect: The healing factor kicks in after Deadpool has been out of combat for 5s. If Deadpool takes more than 200 damage within a two-second window, the healing factor activates and boosts the healing
    Continuously heal while out of combat. When taking heavy damage, briefly become invincible and rapidly heal.
    Passive ability Maximum Flair Special Effect: The ultimate ability can be unleashed after reaching an S rating. The rating is cleared if Deadpool is defeated. Increase your Style Rating by landing abilities. Ultimate Ability can be unleashed after reaching an “S” rating.
    Ultimate ability The Ban Hammer (Dual Desert Eagles) Ability Duration: 8s
    Bonus Health From Per Ability Missed: 80 per ability missed. 
    Bonus Health Gained Upon Activation: 200
    Cooldown: 45s
    Damage From Per Ability Missed: 45
    Healing Over Time During Activation: 50/s
    Select an enemy to taunt, while gaining Bonus Health and Healing Over Time. During the effect, they suffer continuous damage, and if they miss with an ability, they suffer extra damage and Deadpool gains more Bonus Health.
    Ultimate ability The Big Test (Katanas) Ability Duration: The challenge lasts 12s. The buff lasts 6s after you complete it.
    Boost Health: Self: 200; allies: 50.
    Boost Spell Field Range: 6m radius spherical spell field.
    Cooldown: 45s
    Healing Over Time: Upon activation: 50/s; challenge completed: 100/s.
    Movement Boost: Upon activation: 15%; challenge completed: 30%. 
    Initiate a challenge for yourself, gaining minor Speed Boost and Healing Over Time. Also recharge Hazardous Hijinks – Vanguard attempts, while granting Bonus Health to self and surrounding allies. Hit enough enemies with the indicated abilities in time for greatly enhanced Speed, Healing, and refresh Healing Factor cooldown.
    Passive team-up ability Comical Chaos Team-Up Bonus: +50 Max Health Deadpool hands Jeff the Land Shark a plushie with attitude. Jeff can spit it ahead where it’ll continuously Taunt nearby enemies and Block Vision, while allies in range enjoy a plush-powered healing party!

    Deadpool Duelist ability guide

    Duelist base stats: 250 Health and 600 Movement Speed

    Ability type Ability name Ability stats and effects In-game description
    Normal attack Dual Desert Eagles – Duelist Ammo: 30
    Casting: Rapid-fire projectile.
    Damage:38 damage per round
    Damage Falloff: Falloff begins at 18m, decreasing to 80% at 30m.
    Fire Rate: 2.5 rounds per second.
    Same as above table. 
    Normal attack Kick@$$ Katana- Duelist Attack Interval: First strike: 0.6s; second strike: 0.53s; third strike: 0.6s.
    Casting: Melee
    Damage: 40 per hit.
    Maximum Distance: 4m
    Same as above table. 
    Special ability Hazardous Hijinks – Vanguard (Katanas) Cooldown: 10s
    Damage: 40
    Dash Duration: Up to 12m. 
    Special Effect: Refresh the cooldown if it hits an enemy for up to two times.
    Dash forward and slash, striking enemies in your path. Hitting an enemy lets you unleash another Hazardous Hijinks – Duelist, up to two times.
    Special ability Headshot! – Duelist (Dual Desert Eagles) Cooldown: 10s
    Casting: Single-cast projectile with delayed impact that also generates a spell field.
    Projectile Damage: Unleash: 30; return: 25
    Projectile Speed: 80m/s
    Spell Field Duration: 1s
    Spell Field Damage: 15/s
    Spell Field Range: 4m spherical radius spell field
    Remove your Avatar and throw it, damaging enemies along the path and nearby; after a short time, it returns to you.
    Special ability Bunny Hop  Bonus Health: 25, up to 50 
    Cooldown: 6s
    Damage: 25
    Special Effect: Refresh the cooldown if it hits an enemy or an ally.
    Katanas only – transform the next katana base attack to a Stab.
    Perform a double jump. Using Bunny Hop over others’ heads or near vertical walls refreshes the cooldown. Stomping enemies grants Bonus Health and deals damage.
    Special ability Deadpool In Your Area – Duelist Ability Duration: 5s
    Cooldown: 12s
    Damage Needed To Remove The Disruption: 100
    Special Effect: Disrupt enemies’ vision in range and gain XP. Enemies can damage Deadpool to end the disruption. 
    Spell Field Damage: 15/s.
    Spell Field Range: A cylindrical spell field with a 6m radius and a height of 6m.
    Taunt and deal continuous damage to nearby enemies, disrupting their vision while gaining Damage Reduction.
    Special ability Upgrade! Same as above table. Same as above table.
    Passive ability Healing Factor Cooldown: 45s
    Healing Over Time: 25/s
    Healing Over Time From Activated Healing Factor: 50/s
    Special Effect: The healing factor kicks in after Deadpool has been out of combat for 5s. If Deadpool takes more than 200 damage within a two-second window, the healing factor activates and boosts the healing
    Same as above table. 
    Passive ability Maximum Flair Same as above table.  Same as above table.
    Ultimate ability Skill Issue (Dual Desert Eagles) Ability Duration: 8s
    Cooldown: 45s
    Damage From Per Ability Missed: 60
    Select an enemy to taunt. They take damage whenever they miss an ability during the effect.
    Ultimate ability Pop Quiz!(Katanas) Ability Duration: The challenge lasts 12s. The buff lasts 6s after you complete it.
    Cooldown: 45s
    Healing Over Time: Upon activation: 25/s; challenge completed: 50/s.
    Movement Boost: Upon activation: 15%; challenge completed: 30%. 
    Initiate a challenge for yourself while gaining minor Speed Boost and Healing Over Time. Hit enough enemies with the indicated abilities in time for greatly enhanced Speed and Healing.
    Passive team-up ability Comical Chaos Team-Up Bonus: 5% Damage Health Same as above table. 

    Deadpool Strategist ability guide

    Strategist base stats: 250 Health and 600 Movement Speed

    Ability type Ability name Ability stats and effects In-game description
    Normal attack Dual Desert Eagles – Strategist  Ammo: 30
    Casting: Rapid-fire projectile.
    Damage: 25 damage per round
    Healing: 45 per round
    Fire Rate: 2.5 rounds per second.
    Shoot forward with dual Desert Eagles to heal allies or deal damage to enemies.
    Normal attack Kick@$$ Katana- Strategist Attack Interval: First strike: 0.6s; second strike: 0.53s; third strike: 0.6s.
    Casting: Melee
    Damage: 30 per hit.
    Healing Amount: 32
    Healing Spell Field Range: 5m radius spherical spell field.
    Maximum Distance: 4m
    Slash forward with dual katanas. Hits on enemies also heal nearby allies.
    Special ability Bouncing Bobblehead – Strategist (Dual Desert Eagles) Casting: Single-cast projectile with delayed impact that also generates a spell field.
    Projectile Damage: Unleash: 20; return: 20
    Projectile Healing: Unleash: 40; return: 40
    Projectile Speed: 80m/s
    Spell Field Damage: 10/s
    Spell Field Healing: 40/s
    Spell Field Range: 4m spherical radius spell field
    Remove your Avatar and throw it, damaging enemies along the path and nearby while also healing allies; after a short time, it returns to you.
    Special ability Healing Hijinks – Strategist (Katanas) Cooldown: Two charges, with each charge taking 10s to recharge.
    Damage: 30
    Dash Duration: Up to 12m. 
    Healing Amount: 45
    Healing Spell Field Range: 5m radius spherical spell field.
    Dash forward and slash, striking enemies in your path while healing allies in range.
    Special ability Healing Hop  Cooldown: 6s
    Damage: 25
    Healing: 35
    Special Effect: Refresh the cooldown if it hits an enemy or an ally.
    Katanas only – transform the next katana base attack to a Stab.
    Perform a double jump. Using Healing Hop over others’ heads or off walls refreshes the cooldown. Stomping enemies deals damage, while bouncing on allies provides healing.
    Special ability Deadpool In Your Area – Duelist Ability Duration: 5s
    Cooldown: 12s
    Damage Needed To Remove The Disruption: 100
    Special Effect: Disrupt enemies’ vision in range and gain XP. Enemies can damage Deadpool to end the disruption. 
    Spell Field Damage: 10/s.
    Spell Field Healing: 60/s.
    Spell Field Range: A cylindrical spell field with a 6m radius and a height of 6m.
    Taunt and deal continuous damage to nearby enemies, disrupting their vision while healing allies in range.
    Special ability Upgrade! Same as above tables. Same as above tables.
    Passive ability Healing Factor Cooldown: 30s
    Healing Over Time: 25/s
    Healing Over Time From Activated Healing Factor: 50/s
    Special Effect: The healing factor kicks in after Deadpool has been out of combat for 5s. If Deadpool takes more than 200 damage within a two-second window, the healing factor activates and boosts the healing.
    Same as above tables. 
    Passive ability Maximum Flair Same as above tables.  Same as above tables. 
    Ultimate ability Pwnage Pound (Dual Desert Eagles) Ability Duration: 8s
    Cooldown: 45s
    Damage From Per Ability Missed: 60
    Healing From Per Ability Missed: 80 per ability missed.
    Healing Over Time: 80/s.
    Healing Spell Field Range: 8m radius spherical spell field. 
    Select an enemy to Taunt. If they miss with an ability during the effect, they suffer extra damage and nearby allies gain Healing Over Time. Whenever an enemy takes damage from this ability, Deadpool and allies within range gain additional healing.
    Ultimate ability Final Exam (Katanas) Ability Duration: The challenge lasts 12s. The buff lasts 6s after you complete it.
    Cooldown: 45s
    Healing Amount: Upon activation: 70/s; challenge completed: 100/s
    Healing Spell Field Range: 8m radius spherical spell field. 
    Initiate a challenge for yourself while gaining Healing Over Time for you and nearby allies. Hit enough enemies with the indicated abilities in time for greatly enhanced Healing.
    Passive team-up ability Comical Chaos Team-Up Bonus: +5% Healing Bonus.  Same as above tables. 

    Conclusion

    As you can see from the tables above, there is a lot to Marvel Rivals Deadpool kit, so it is easy to feel overwhelmed when trying to get to grips with his character. However, once you get the hang of his abilities and can firmly distinguish between each of his roles, then he can become a great hero to use in the game as a Vanguard, Duelist and Strategist. 

    FAQs

    What is Deadpool’s role in Marvel Rivals?

    In Marvel Rivals, Deadpool’s roles are Vanguard, Strategist, and Duelist, making him the first hybrid hero who can be picked under each category. 

    What are all of Deadpool’s abilities in Marvel Rivals?

    Deadpool has a range of abilities in Marvel Rivals, though he has different ones depending on which role you are playing him as. Check out our table above to see what abilities he has. 

    What is Deadpool’s ultimate ability in Marvel Rivals?

    Deadpool’s ultimate ability changes depending on what role he has and what weapon the player is using. You can see more info on his ultimates in our table above.

    The post Marvel Rivals: Deadpool skill kit, explained appeared first on Esports Insider.

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