Close Menu
PixelArena.io
    What's Hot
    E-Sport

    Aurora Defeat Astralis at FISSURE Playground 2!

    Movies

    Stranger Things Final Season Premieres After Three Year Wait

    Featured

    The Video Games You Should Play This Weekend – July 17, 2026

    Subscribe to Updates

    Get The Latest News, Updates, And Amazing Offers

    Important Pages:
    • Home
    • About Us
    • Contact us
    • Privacy Policy
    • Terms & Conditions
    Facebook X (Twitter) Instagram Pinterest
    Trending
    • League of Legends Team Voice could transform Solo Queue forever… with one condition
    • Astroport and XelerateVR Partner on VR-Controlled Moon Robots
    • Sony Dates Indian Epic ‘Ramayana’ For Release
    • A Scam Site Offered GTA 6 for PC for $50. Researchers Say Connecting a Crypto Wallet Could Drain It
    • The Design & Implementation of Oculus Quest Hand-tracking in Myst
    • Ethiopia vs Senegal: AFCON 2027 Could Ignite Online Fan Communities
    • The Blood of Dawnwalker review – worthy to sip blood at the top RPGs’ table
    • Today’s Wordle hint and answer for Thursday, September 3
    • Home
    • About Us
    • Contact us
    • Privacy Policy
    • Terms & Conditions
    Facebook X (Twitter) Instagram Pinterest
    PixelArena.io
    • News

      The Design & Implementation of Oculus Quest Hand-tracking in Myst

      September 3, 2026

      Axie Vibeathon launches on 1st September with $18,000 prize pool

      September 2, 2026

      The Sandbox Plans 1:1 Repayment After $700K Bridge Exploit

      September 1, 2026

      Wordle Hint August 31 2026 (8/31/26) – Puzzle 1899!

      August 31, 2026

      A Modern Warfare 4 open beta update adds the new big-team Combat Outpost mode

      August 30, 2026
    • New Release

      Ethiopia vs Senegal: AFCON 2027 Could Ignite Online Fan Communities

      September 3, 2026

      Gamescom 2026’s record-setting convention was the biggest yet for mobile

      September 2, 2026

      No Law Preview: So Much More Than A Cyberpunk FPS

      September 1, 2026

      Most popular UK online games in 2026

      August 31, 2026

      How to Judge an Online Casino in Ireland | Checks That Count

      August 30, 2026
    • Reviews

      The Blood of Dawnwalker review – worthy to sip blood at the top RPGs’ table

      September 3, 2026

      A Plague Tale Legacy PC Review

      September 2, 2026

      LEGO’s Largest Book Nook Set Ever Spotted in the Wild

      September 1, 2026

      Star Wars Zero Company Review: More Than A Clone

      August 31, 2026

      Skin Deep review | PixelArena.io

      August 30, 2026
    • PC

      CD Projekt mystery games update: Yes, they’re still happening, and no, not any time soon

      September 3, 2026

      Steam Deck hits 30,000 compatible games, according to SteamDB

      September 2, 2026

      One of Elden Ring’s top sleuths has already unmasked its new DLC characters

      September 1, 2026

      Capitalist tycoon game Big Ambitions is a New York “life sim on steroids,” and its 1.0 launch is living up to its name

      August 31, 2026

      PSA: Swap the radial ability menu in Star Wars Zero Company for more of a trad XCOM-style experience

      August 30, 2026
    • PlayStation

      Ontos devs on the centered around a server of ratspsychological gameplay – PixelArena.io

      September 3, 2026

      Marvel’s Wolverine Inside Insomniac Games’ location-scanning trip to Japan – PixelArena.io

      September 2, 2026

      Live TV on PS5 launches today, bringing free ad-supported TV to PS5 players in the U.S. – PixelArena.io

      September 1, 2026

      Details on Logan’s mutant abilities, game features, and more – PixelArena.io

      August 31, 2026

      A new look at Fable’s style-weaving combat – PixelArena.io

      August 30, 2026
    • Xbox

      Zaxoid Revives Golden Age Arcade Magic on XBOX

      July 30, 2026

      Ascend to ZERO: A Time-Bending Roguelike Sharpened to the Last Second

      July 29, 2026

      The Mound: Omen of Cthulhu – Your Mind Is the Real Enemy

      July 28, 2026

      Call of Duty: Black Ops 7 and Call of Duty: Warzone Season 05 Content Drop: Full Details

      July 27, 2026

      Castlevania: Belmont’s Curse – How KONAMI and Evil Empire Reimagined Castlevania’s Return

      July 26, 2026
    • Nintendo

      Final Fantasy X 25th Anniversary Fan Art Project Starts

      June 19, 2026

      Vanillaware’s Muramasa: Rebirth Returns as Muramasa: Revenant Blades  

      June 18, 2026

      Final Fantasy Tactics Gets New Game+ and Zodiac Compatibility

      June 17, 2026

      Final Fantasy Resonance HD-2D JRPG Brings Back Brave Exvius

      June 16, 2026

      Dead by Daylight Getting Silent Hill’s Hinako, Bubble Head Nurse

      June 15, 2026
    • Mobile

      Identity V Neo Series Pop Up Store Heading to Book Off USA

      June 21, 2026

      New Cardcaptor Sakura Mobile Game Appears Next Week

      June 20, 2026

      Mead Based on Umamusume Tokai Teio Being Made

      June 19, 2026

      Genshin Impact Luna VIII Adds Sandrone and the Frost Moon

      June 18, 2026

      New Honkai: Star Rail Nendoroids Are Anaxa and Phainon

      June 17, 2026
    • Hardwares

      Astroport and XelerateVR Partner on VR-Controlled Moon Robots

      September 3, 2026

      RayNeo Expands AR Glasses Lineup With iO and GT Series

      August 22, 2026

      Virtuix Selects AVRT for U.S. Marine Corps VR Infantry Trainer

      August 21, 2026

      NHS Supply Chain Tender Lists Estimated £40M Immersive Tech Lot

      August 20, 2026

      ThirdEye Expands MIDAS AR Platform for High-Risk Work

      August 15, 2026
    • Software

      Infor’s Employee Advocacy program lands $100K in EMV in one month

      August 20, 2026

      5 Ways To Measure The ROI Of Influencer Marketing

      June 3, 2026

      How to Protect Your Digital Assets

      June 2, 2026

      How to Use TikTok Templates to Spice Up Your Content

      June 1, 2026

      YouTube Shorts Monetization: How To Grow Your YouTube Channel with Shorts

      May 31, 2026
    • Guides

      Today’s Wordle hint and answer for Thursday, September 3

      September 3, 2026

      One Piece Officially Replaces Shanks As The Strongest Haki User

      September 2, 2026

      Steal An Egg codes (September 2026)

      September 1, 2026

      Here’s your NYT Connections hint today for Monday Aug 31

      August 31, 2026

      12 TB of Valve Data Leaked, Possibly Including Half-Life 2 Episode 3

      August 30, 2026
    • E-Sport

      League of Legends Team Voice could transform Solo Queue forever… with one condition

      September 3, 2026

      Counter-Strike 2 vs. Call of Duty: How does the meta determine which esport is best?

      September 2, 2026

      “We’ve admittedly created an unintentional imbalance over the last few years”: VCT Pacific has an inclusivity problem, but can Riot fix it?

      September 1, 2026

      AI vs expert: The stage is set for LEC week six predictions after last week’s blank

      August 31, 2026

      Esports World Cup sees volume rise at Kalshi, but MSI and IEM remain biggest events

      August 30, 2026
    • Entertainment

      A Scam Site Offered GTA 6 for PC for $50. Researchers Say Connecting a Crypto Wallet Could Drain It

      September 3, 2026

      A Child of My Own Release Date and More

      September 2, 2026

      He Used Confidential Stock Information 15 Times and Made $220,912. One Drug Trial Trade Brought Him $46,421

      September 1, 2026

      Murder in a Small Town Season 3: Release Date, Cast, & More

      August 31, 2026

      Kyle Kirkwood Hopes IndyCar Doesn’t Return to D.C. for One Very Selfish Reason

      August 30, 2026
    • Movies

      Sony Dates Indian Epic ‘Ramayana’ For Release

      September 3, 2026

      Fury Road after four-hour audition

      September 2, 2026

      AMC Launching Indie Distribution Company Leawood Films

      September 1, 2026

      Robert Pattinson depiction in Primetime is ‘overly dramatic’ but ‘pretty good’

      August 31, 2026

      Chris Hansen on Robert Pattinson’s ‘Pretty Good Imitation’ in Primetime

      August 30, 2026
    • Featured

      “I just want to go back inside”: How Creative Assembly use weather to make you crave claustrophobic interiors in Alien Isolation 2

      September 2, 2026

      The Biggest Booths And Coolest Sights Of Gamescom 2026

      September 1, 2026

      The Sunday Papers | Rock Paper Shotgun

      August 31, 2026

      Here’s Every Game We Played At Gamescom 2026

      August 30, 2026

      What are we all playing this weekend?

      August 29, 2026
    PixelArena.io
    Home»News»The Design & Implementation of Oculus Quest Hand-tracking in Myst
    News September 3, 2026

    The Design & Implementation of Oculus Quest Hand-tracking in Myst

    Facebook Twitter Pinterest WhatsApp Copy Link
    The Design & Implementation of Oculus Quest Hand-tracking in Myst
    Share
    Facebook Twitter Pinterest WhatsApp Copy Link

    Using Presence Platform’s upgraded Hand Tracking API, we introduced Hand Tracking with our most recent update to Myst on the Meta Quest Platform, titled ‘Hands & More’. We’re super excited to finally let folks play Myst on Quest without physical controllers! In this post, we’ll discuss the evolution and iteration of implementing hand tracking in Myst—and in particular, adding more support for it in Unreal Engine 4.27.2.

    Guest Article by Hannah Gamiel

    Hannah Gamiel is the Development Director at Cyan—the studio behind the original ‘Myst’ games—and helped develop the new ‘Myst (2020)‘ which includes VR support. Originally coming from a purely technical background, she now helps lead production on all titles and manages business & tech efforts at Cyan. She has worked on titles such as ‘Myst’ (2020), ‘The Witness’, ‘Braid, Anniversary Edition’, ‘Obduction’, ‘Firmament’ (coming soon!), and more.

    Design Phase & Considerations

    Designing Navigation for Hand Tracking

    Picture indicating where you’d like to go. You likely thought of pointing, right? That’s why we opted to use a ‘pointing’ method for movement in Myst.

    When you’re in teleport mode, you can point to where you’d like to go and the teleport ring appears at your destination. When you ‘un-point’ (by extending the rest of your fingers, or simply pulling your pointer finger back into your palm), the teleport is executed.

    When you’re in smooth movement mode, pointing with your free-movement-dominant hand (which can be configured in our controls settings, but is the Left hand by default) will begin smoothly moving you around in the direction you’re pointing.

    [GIF no longer available]

    When playtesting movement with pointing, we found that hand tracking can sometimes be unreliable with your pointer finger and middle finger when it is occluded by the rest of your hand. The system isn’t sure whether those fingers are fully pointing or fully ‘enclosed’ in your hand. We added a bit of a ‘fudge’ factor to the code to account for more stable movement initiation/execution on this front—which we’ll go into a bit later when we discuss changes made to out-of-the-box Hand Tracking support in Unreal Engine.

    Turning

    The ‘point’ method doesn’t work for all navigation usages. When it comes to turning, we initially combined pointing with wrist rotation. Comparing the player’s wrist and the camera’s forward vector would indicate the direction of the turn (and how big the turn should be).We tried this initially since it seemed intuitive to keep the ‘pointing’ theme for navigation going between all modes.

    Complications arose in comfort tests, however. In playtesting, most players would point forward with their palm facing the ground, as one likely would when attempting to point at something outside of a game as well. Rotating your wrist to the left and right (around the up axis of your wrist) while you have your palm facing the ground is challenging and has a very limited range of motion, especially if trying to turn away from your chest.

    This issue is the same even if you asked a player to point at something in front of them with their palms facing inward. You can bend your wrist in toward your body quite a bit, but you won’t get the same range of motion bending your wrist away from your body.

    So how did we solve this? We ended up assigning turning to a ‘thumbs-up’ gesture instead of a pointer-finger-pointing gesture.

    Imagine giving a thumbs-up. Now turn your wrist right and left. Note that even though you don’t have a huge range of motion it’s still fairly consistent pointing either ‘left’ and ‘right’ with your thumb in this gesture.

    This is what we settled on for turning in hand tracking mode. Although pointing with your thumb doesn’t seem like the most intuitive way to turn, it did end up being the most comfortable and consistent way of doing so.

    With snap turning, rotating your wrist to the left or right from a thumbs-up position causes a single snap turn to initiate. You then have to return your hand to the ‘center’ (straight up) position in order to reset the snap, and additionally wait for a very short cooldown to occur to initiate a snap turn again.

    With smooth turning, turning your wrist while in a thumbs-up position will begin rotating you left or right—once you leave a ‘dead zone’ that prevents a turn from occurring until you pass the threshold.

    Handling Conflicts Between Movement & Object Interaction Poses

    Of course, pointing a finger is too broad of a gesture to be assumed to only just be used for navigation. People will make the same pointing gesture to press buttons or interact with other things in the world just out of habit or their own expectation. It would be pretty jarring to walk up to (but not right up to) a button, point your finger to press it, and then suddenly (and unwantedly) move closer to it in-game (or initiate a teleport unintentionally)!

    The way we prevent movement from occuring while the player may be interacting with something is by preventing any movement code from firing off when the hand making the ‘move’ gesture is within a certain range of an interactable object. This range has been tweaked multiple times to get to a good ‘sweet spot’ based on playtesting.

    We’ve found that this sweet spot is around 25 cm from the world space location of the bone of the tip of the index finger. Myst is full of interactive objects of various sizes (everything from small buttons to very large levers) arrayed in both wide-open spaces and narrow hallways, so it took us quite a bit of testing to settle on this number. We initially tried 60 cm (about two feet), but that prevented movement from occurring when players still needed to get closer to an object. Likewise, anything below 25 cm caused undesired player movement to trigger when players were trying to grab or touch an object.

    One of our best testing areas was the generator room on Myst Island, where you make your way through a narrow entryway and are then immediately greeted by a panel full of buttons. When the interaction testing area was too large, players were unable to move through the entry and toward the panel because it detected buttons within range of the index finger.

    That said, 25 cm is what worked specifically for Myst. Other games may need to adjust this number if they want to implement something similar, with their own criteria in mind.

    Designing Object Interactions for Hand Tracking

    Right now, all grabbable interactions in Myst are built to work with hand tracking—turning valves, opening doors, pressing buttons, turning book pages, and so on.

    The interactions piggy-back off what we had already set up for Myst with Touch controllers. There, pressing the grip button automatically blends the in-game mesh representation of your hand into a ‘grabbed’ pose, either putting your hand into a fist (if empty) or grabbing an object. With hand tracking, we’ve added code that will make a qualified guess as to when you have curled your fingers enough to ‘grab’ something and initiate the same logic as mentioned before.

    For example, when you’re using hand tracking and your hand hovers over something that’s grabbable, your hand color turns orange (this is exactly what happens when you don’t use hand tracking in Myst VR as well). When you grab an interactable object by beginning to curl your fingers into a fist, an orange sphere replaces your hand mesh and represents where the hand is attached to the object.

    The reason why we went with this method instead of making custom poseable meshes for your hands—or allowing your hands/fingers to appear to physically interact with portions of these objects—is because we wanted the interactions to be at parity with what we offer on the Touch controller side for now.

    Pushing buttons works differently though. There’s no need for abstraction since buttons aren’t grabbable objects, and instead we allow you to simply push a button using generated capsule colliders between each of the finger joints on the poseable hand mesh. You can do all sorts of weird and fun things because of this—like using only your pinky or the knuckle of your ring finger to interact with every button in the game, if you really want to.

    This implementation differs slightly from the way Touch controllers interact with buttons in the game in that we usually expect players to use the grip button on their controller to set the hand to be a posed ‘finger pointing’ mesh to get an accurate in-game button press on their end. With hand tracking, there’s obviously significantly more flexibility in the pose you can create with your hand, and therefore significantly more ways to press buttons with the same level of accuracy.

    Menu/UI Interactions

    For interacting with menus, we ended up going with the same interaction paradigm that Meta uses for the Quest Platform: a two-finger pinch between thumb and index finger, on either hand. This can be used both to open our in-game menu and interact with elements in the menu. No sense in reinventing the wheel here when players are already taught to do this in the OS-level menus when they first enable hand tracking on Quest!

    Communicating All of This to the Player

    Because hand tracking isn’t as common an input on Quest as Touch controllers, and because there may be some people playing Myst for the very first time (or even playing their very first VR game!), we tried to be considerate with how we communicate all of this information about hand tracking to the player. We made sure to include another version of our “controller diagram” specifically tailored to describe hand tracking interactions (when enabled in Myst), and we show the player specialized notifications that tell them exactly how to move around with their hands.

    Additionally, we thought it would be vital to remind the player how to have a smooth hand tracking experience, once enabled. The player is notified in Myst’s menu that hand tracking stability is much better if they ensure they’re in a well-lit room and keep their hands within their field of view.

    Meta also informs players that these are key to a well-tracked hand tracking environment, but we recognize that some players might jump into a game not having parsed Meta’s notices about this first, so we’ve chosen to remind folks in case they forgot.

    Continue on Page 2: Engine Modifications Made in Unreal »

    Share. Facebook Twitter Pinterest LinkedIn WhatsApp Copy Link
    Previous ArticleEthiopia vs Senegal: AFCON 2027 Could Ignite Online Fan Communities
    Next Article A Scam Site Offered GTA 6 for PC for $50. Researchers Say Connecting a Crypto Wallet Could Drain It

    Related Posts

    Axie Vibeathon launches on 1st September with $18,000 prize pool

    The Sandbox Plans 1:1 Repayment After $700K Bridge Exploit

    Wordle Hint August 31 2026 (8/31/26) – Puzzle 1899!

    A Modern Warfare 4 open beta update adds the new big-team Combat Outpost mode

    How To Use Your Old Android Phone As A Wi-Fi Extender

    Grand Theft Auto VI Trailer Provides Lengthy – Aug 27, 2026

    New D&D RPG Warlock is an open world spell-collecting game with a touch of Far Cry, and that’s just fine by me, actually

    Strong Buffy the Vampire Slayer Villains Who Were Way More Powerful Than They First Appeared

    Add A Comment
    Leave A Reply Cancel Reply

    Follow Us
    • Facebook
    • Twitter
    • Pinterest
    • Instagram
    Top Picks
    Featured

    Henry Halfhead Has Half a Head, but a Whole Personality

    Featured September 17, 2025
    News

    Unity Brings Android XR Support to Unity 6

    News October 28, 2025
    E-Sport

    Aurora Bids Farewell to Starladder Budapest Major with Defeat to Astralis!

    E-Sport December 3, 2025
    New Release

    Steam Summer Sale has a hidden VR goldmine with Cyberpunk, Resident Evil and more

    New Release August 4, 2026
    News

    Phasmophobia Devs Promise Fixes After Recent Player Character Update

    News May 12, 2026

    Subscribe to Updates

    Get The Latest News, Updates, And Amazing Offers

    Editors Picks
    Movies January 17, 2026

    European Film Award Winners

    Featured January 7, 2026

    Review: Temirana Is a Hilarious Otome Game

    New Release February 16, 2026

    Why Simplicity Still Wins in Digital Product Design

    News January 13, 2026

    Arc Raiders Hits 12.4M Sales as 2026 Momentum Continues

    About Us
    About Us

    Your ultimate source for gaming news, delivering the latest updates, reviews, and insights from the gaming world. Stay informed, entertained, and ahead of the game with our comprehensive coverage of all things gaming.

    Facebook X (Twitter) Instagram Pinterest
    Our Picks
    Mobile

    Vampire Survivors Online Co-op Multiplayer Is First of Four Reveals

    Featured

    Interview: Learning More About the Vampire Farming Sim Moonlight Peaks

    News

    Modded Skyrim gets a hair closer to a merging with reality, thanks to dynamic NPC trim changes which won’t ruin canonical baldies

    Top Reviews
    E-Sport

    League of Legends Team Voice could transform Solo Queue forever… with one condition

    Hardwares

    Astroport and XelerateVR Partner on VR-Controlled Moon Robots

    Movies

    Sony Dates Indian Epic ‘Ramayana’ For Release

    © 2026 PixelArena.io.
    • Home
    • About Us
    • Contact us
    • Privacy Policy
    • Terms & Conditions

    Type above and press Enter to search. Press Esc to cancel.